191,800 Commits over 4,049 Days - 1.97cph!
Move interface from placeholder location to new file IReceivePlayerTickListener
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Removed bone dart item and related setup.
Wood dart default ammo type.
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Merge from high_walls_skins
Update wall.external.high.adobe.sitem ID due to easter conflict
Commit material meta file, it should be removed eventually though
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
Reapply the randomisation feature, was lost in a merge from main
Frontier gate setup
Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour
Fixed TerrainCollision component throwing errors in edit mode
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
Merge from media_projects
Simplify active submesh data structure
Facelifted the blocker family.
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped
Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
spacedetected_log_fix -> main
Reduced eye textures to 512