225,862 Commits over 3,714 Days - 2.53cph!
Change "build" naming to "export", makes more sense
Wizard cleanup
Share wizard code between publish/standalone
Gizmo.Control.BoundingBox
Constant roam
Get random point closer to agent
Use a bounding box for npc spawn
Initial standalone build wizard
Standalone player exe
Export into `data\`
Copy all the stuff we want from core, base, citizen, bin
Application.IsStandalone, don't try to load menu project if standalone
Load from manifest, un-hardcode paths
Fix paths, temporarily copy sbproj
We should be able to get away with not copying these manually, asset system should handle it
We need a few files from core, though
Clean up, slightly improved wizard
Don't hard-code these paths, do all setup inside StandaloneAppSystem
Standalone wizard shows basic ETA
Better ETA
Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content)
Include gamecontrollerdb.txt in standalone build
Build queue before copying (so we get compiled assemblies)
Temp copy video.json (because I'm sick of it launching in fullscreen)
Split out data dir and game data dir
Don't need to save off absolute game data path, just use relative path
Temp copy some more stuff
data/ conflicts with existing path, use export/ instead
Load assembly, filesystem
Copy base UI textures and fonts
Cleanup
Move standalone-specific stuff into StandaloneGameInstance
Test fetching all code manifests
Interop as array
Safe copy
Log copies
Use code resources where we can
Only copy compiled code resources
Don't copy tool dlls
Cleanup
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster)
Clean up, try to get as much of this standalone stuff as contained as possible
Copy all core models too (mainly for box, sphere models)
Wizard UX improvements
Paths cleanup
Rebase fixes
Fix paths for new folder layout
Remove keycard on use
Destroy fire if lasts too long
NPC now roam
Fix nexus map not filling the screen when zoomed out on ultrawide displays
Added support for 'AssetModificationProcessor' interface, which now keeps track of added and removed assets, allowing the tracker to process those entries
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
Fix client crash when loading clan score events
Citizen/animgraph: added WalkFast_NW & WalkFast_W + updated animgraph
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
Shadergraph: Add depth node
These two clothing icons were missed in the layout change
Add `breakheld_almost` command to put the held item to 1 durability
Update Facepunch.ActionGraphs
Use ActionGraphCache when cloning / instantiating GameObjects
Test scene for benchmarking cloning objects with ActionGraphs attached
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Clamp navmesh heightfield size to sane values to avoid alloc crash
Move editor addon .cs files to Code directories
Update .git-blame-ignore-revs
Fix unable to replace foundation under half height floor after the foundation is destroyed
- exclude floors from normal deploy volume
- add smaller build volume the exact size of the foundation specifically for floors
https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
Merge from unity_2022.3.24
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Ability to auto join full servers when they get a free slot
https://files.facepunch.com/rubat/2024/April17-7-UnwittingManta.png
The selected updates every 10 seconds now.
Ability to add servers to favorites by IP
https://files.facepunch.com/rubat/2024/April17-11-PinkIvorybackedwoodswallow.png
Benchmark cached vs uncached
Wizard UX improvements
Paths cleanup
Don't use 4 players lol
Refactor projectiles to not require a collider
Add GameStateManager.PlayerCount for debug
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
Shoot projectiles instead
clean up
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Extend projectile lifetime when a shield deflects
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
Refactor shields to be directional, 90 degree angle coverage
Reorganized electric wire shaders and added optional per-vertex culling based on arbitrary/OBB volume
Copy all core models too (mainly for box, sphere models)
Fix ReSharper error
Simplify ToDictionaryExpression
ActionGraphCache first pass
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster)
Clean up, try to get as much of this standalone stuff as contained as possible
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Pigtail Hair + Eyelashes Update + Fixes to .clothing files
https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
Safe copy
Log copies
Use code resources where we can
Only copy compiled code resources
Don't copy tool dlls
Cleanup
Forgot Editor folder moved
Add shooting hint
Add input hints for all mechanics
Revert to older sceneview scene
Citizen Content > Assets
Hackweek Content > Assets
Model Viewer Content > Assets
Rust Content > Assets
Sbox Content > Assets
character scene
Update .gitignore
Clean up
Skill two uses + cooldown stat
test secondary uses new stats
skill two test item upgrade
pretty temp icon