198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
1 Year Ago
blockout update
1 Year Ago
merge from static_props_03
1 Year Ago
Travelling Vendor + Dynamic Pricing -> Main
1 Year Ago
Map changes
1 Year Ago
Max speed Removed Rigidbody interpolation
1 Year Ago
Merge from main -> fix_barricades_rocks_monuments
1 Year Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
S2P harbor_1 and fishing_village_a
1 Year Ago
Fixed steering deadzone issues
1 Year Ago
Switch chinese lanterns to MeshLOD
1 Year Ago
Fixed missing bracket on turrets
1 Year Ago
Prefab update Attempt to fix the stuttering
1 Year Ago
Fixed electrical heater placement issue
1 Year Ago
Don't collapse renderers if theres a EmissionScaledByLight component
1 Year Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
1 Year Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
1 Year Ago
Removed non convex colliders
1 Year Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
1 Year Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
1 Year Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
1 Year Ago
updated export
1 Year Ago
Fixed secret lab chair gibs missing material
1 Year Ago
1 Year Ago
Merge from main -> fix_barricades_rocks_monuments
1 Year Ago
switch to velocity verlet integration
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Tweaks/cleanup
1 Year Ago
Unlock leeway
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Merge from batch_white_fix
1 Year Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
1 Year Ago
Merge from sprint_seed_fill
1 Year Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
1 Year Ago
Merge from main
1 Year Ago
Added static ptz_cctv prefab
1 Year Ago
Fixed tugboat population bug
1 Year Ago
Merge from main
1 Year Ago
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
1 Year Ago
Merge from dynamic_vendor_pricing
1 Year Ago
Update printAllPriceChanges to print out current and historical averages
1 Year Ago
Merge from parent
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
1 Year Ago
Merge from main
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Driver twists hand when accelerating