133,957 Commits over 4,262 Days - 1.31cph!

11 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
11 Months Ago
detatch tow when horse swims
11 Months Ago
Added walking bee model, textures and materials
11 Months Ago
natural beehive world model LODs materials and textures
11 Months Ago
Replaced old camera-based environment volume indirect lighting code with new spatial version
11 Months Ago
Add proc anim to croc tail
11 Months Ago
network++
11 Months Ago
merge from primitive/gameplay
11 Months Ago
Re-added debug capsule rendering 💊
11 Months Ago
Initial single plant pot setup
11 Months Ago
Tech tree updates
11 Months Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
11 Months Ago
merge from main
11 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
11 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
11 Months Ago
renamed unclear player ragdoll param force->velocityOverride
11 Months Ago
Setup spine movement
11 Months Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
11 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
11 Months Ago
Made the deferred decals work with the new environment volume system
11 Months Ago
Cherry picking 111833
11 Months Ago
Merge main into spatially_aware_env_volumes
11 Months Ago
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11 Months Ago
Fixed bottom siege tower drawbridge not having sound
11 Months Ago
Capture shadow mode setting
11 Months Ago
Minicrossbow ClientInit NRE fix
11 Months Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
11 Months Ago
fixed horse ragdoll not updating horse pos/rot in builds
11 Months Ago
Console autocomplete now works for commands prefixed with "sv"
11 Months Ago
Single plant pot lods and materials have yet to setup scripts
11 Months Ago
reset saddle eye easing values when mount state changes
11 Months Ago
Revert Playground scene, added Playground_Horses
11 Months Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
11 Months Ago
Texture update for ballista
11 Months Ago
Added EnvironmetnVolumeCheck to cliff_coastal
11 Months Ago
added printbinds command to print all your binds to the console
11 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
11 Months Ago
Scene terrain order change
11 Months Ago
Switch land or swim attack depending on context
11 Months Ago
Merge from creative_holdToPlaceDuration_bypass
11 Months Ago
Merge from main, rebuild F1 item button after conflicts.
11 Months Ago
Add placeholder audio
11 Months Ago
Fixed Medieval barricade researchable
11 Months Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
11 Months Ago
Setup the new world models for all cooling and warming tea items
11 Months Ago
Merge from temperature_teas
11 Months Ago
Creative mode freeplacement bypasses holdToPlaceDuration
11 Months Ago
Merge from primitive
11 Months Ago
Scene backup
11 Months Ago
added mipmaps to the knightarmour icons