156,666 Commits over 2,679 Days - 2.44cph!

1 Years Ago
Tentative fix for lift not deploying in builds
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1 Years Ago
Merge from main
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1 Years Ago
Moved car lift to electrical category
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1 Years Ago
mo fire & fury
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1 Years Ago
Fix "Calling kill - but already IsDestroyed!?" warnings on seats when vehicles are destroyed.
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1 Years Ago
▊▋▊▇▌▉▌▉ + ▆▊ ▅▆▊▊▉
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1 Years Ago
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1 Years Ago
Minor decay edit
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1 Years Ago
Using IOStateChanged instead of UpdateFromInput
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1 Years Ago
DefineParameterAttribute now supported on properties Callbacks like onHitPlayer now know about the correct player Fixed all usages of Bullet.IsTouchingPlayer() in base campaigns Bullet.HitPlayer() / Bullet.DamagePlayer() legacy support Fixed CallMethod not caring about parameters being non-optional
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1 Years Ago
Boot out player interaction if they're using the lift when it loses power
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1 Years Ago
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1 Years Ago
Remove obsolete method, exit Modular Car inventory loadout, edit test map
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1 Years Ago
Merge from Main -> Vehicles
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1 Years Ago
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1 Years Ago
Show some helpful messages when a notification fails to send
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1 Years Ago
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1 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.
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1 Years Ago
Loosen up the map panning, tighten the overpanning clamping
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1 Years Ago
Fix some ServerHeader image weirdness
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1 Years Ago
Fix jumpToPlayer warning when switching servers
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1 Years Ago
Lerp tweaks
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1 Years Ago
Intro stage co-op support Tentacle stage co-op support Claw stage co-op support Using conditionally whitelisted members for some legacy singleplayer stuff
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1 Years Ago
Whitelisted methods can now be conditional
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1 Years Ago
Fixed vignette NRE on game over Mech stage co-op support Fuse stage co-op support Trench stage co-op support Onion stage co-op support Hunter stage co-op support
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1 Years Ago
Fixed timeattack progress Unpause vignette now supports multiple players Fixed enemy attacks sometimes targeting dead players
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1 Years Ago
[D11][#3169] Show popup when failing to connect to Rustworks.
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1 Years Ago
Disabled some debug drawing Fixed keyboard / mouse input in co-op
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1 Years Ago
[D11][#2997] Do not mark the player as hostile for setting fire to their own corpse. Check we are not hostile when trying to respawn at outpost
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1 Years Ago
[D11] Upgraded construction distance while snapping
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1 Years Ago
Added a temperature based water requirement multiplier to properties. Water requirement calculation now uses it. WIP refactoring some related stuff.
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1 Years Ago
[D11][Art][#3193] Holographic Sight glass material
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1 Years Ago
1 Years Ago
[D11][Animation][#2470] Player model light sources activating when triggered
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1 Years Ago
misc player/status collide callbacks, Convert rework fix AddBullet while iterating error more convert flagged cantBeIgnored bullets
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1 Years Ago
Diff button works
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1 Years Ago
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1 Years Ago
Add lerpAngle to lerp rotation of cargoship and CH47 markers
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1 Years Ago
tighten up piano tuning
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1 Years Ago
Proper lerp (and it's reusable)
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1 Years Ago
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1 Years Ago
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1 Years Ago
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1 Years Ago
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1 Years Ago
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1 Years Ago
Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
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1 Years Ago
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1 Years Ago
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1 Years Ago
Fix client compile
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1 Years Ago
[D11] Optimised Flame turret fire particles.
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