224,153 Commits over 3,684 Days - 2.54cph!
merge from esp_improvements
Initial commit
Added default material
Renamed Twitch Rivals dropbox panel
Allow resolving newer versions of assemblies in AccessControl
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merge from building_skins_3
Fixed several gibs read and write error messages when construction is destroyed
merge from nuclear_missile_silo
merge from recycler_animated_v2
adding chain link fence models/textures/material/tileset
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Leaderboard backup, run #2593
Main window
Viewport with map drag drop and downloading
Added crosshair turret for RC view.
Assert when creating scene object with model that has no visible meshes, this would result in no native scene object being created and the next handle to mess up
Check if model has visible meshes before creating scenemap models
Resolve map name for scenemap so it's more forgiving with the map name you give it
Don't set light probe textures if they're null
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inventory.deployloadout and inventory.clearloadout will no longer apply to random players if no player string is provided, they should now always use the player who called the command
Add OverlayNonScaled community UI panel
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Updated ext fence signs to new prefabs. Fixed position errors
NMS S2P
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Added some more detail to the error message when SubCategoryIntoContainer reaches the "this should never happen!" point
Added fence variant signs_generic prefabs - includes a backface + collisions for usage on wired fencing
Add description to command
Add `skin_radius skin radius` command
Add `skin` optional parameter to BuildingBlock.ChangeGrade
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Found another place for ignoreplayers
Disable the knock option on the silo hatch and elevator doors (cleared the knock effect variable)
S2P
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Fixed delete button not appearing on list widgets
Add a new tab to the server list for nexuses and actually load into the list
Broke steam servers though so I gotta fix that
Update FP.Nexus
Added a toggle to the team markers list on the map to hide them, disables team leader markers appearing in the compass or on the map