250,777 Commits over 3,959 Days - 2.64cph!

9 Months Ago
Now saves the database somewhere where it won't be wiped on shutdown
9 Months Ago
Tidy up
9 Months Ago
Early out / cut nesting
9 Months Ago
Restore the old filter here even if e.Resume() throws
9 Months Ago
Add Rpc.Resume. This handles disabling and restoring filter if the Rpc.Caller is us before and after resuming. Use this everywhere.
9 Months Ago
FilterOnly -> FilterInclude. AllExcept -> FilterExclude. Only one RPC filter can be active at any time
9 Months Ago
merge from main
9 Months Ago
Fix EventSystem null exception LibrarySystem read/save version property, support switching versions
9 Months Ago
Leaderboard backup, run #11346
9 Months Ago
Merge bulk_uploader -> analytics_server_profiling
9 Months Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
9 Months Ago
SKS sounds
9 Months Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
9 Months Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
9 Months Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
9 Months Ago
Scene + asset backups
9 Months Ago
Fixed monuments static IO lines spawned at world origin
9 Months Ago
Fixed NRE when updating wires attached to null entities
9 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
9 Months Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
9 Months Ago
Manifest
9 Months Ago
Code gen + protobuf
9 Months Ago
Fix NREs
9 Months Ago
merge from main
9 Months Ago
More basic stats More profiler markers that are exposed in release builds
9 Months Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
9 Months Ago
vm sks updates
9 Months Ago
Cleanup
9 Months Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
9 Months Ago
Serialize invoke stats in data points
9 Months Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
9 Months Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
9 Months Ago
Cargo ship sound updates
9 Months Ago
terrain tests
9 Months Ago
Vending machine translation token now routed through protobuf
9 Months Ago
Add new Interpolation stage - the updates need to happen at the right point. Clear interpolation if interpolation isn't enabled and we receive a transform update
9 Months Ago
more angle pieces, place holder decorative props
9 Months Ago
Actually enable it
9 Months Ago
Add InterpolationSystem (GameObjectSystem) - update GameTransform to Add/Remove GameObjects from this system as appropriate
9 Months Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
9 Months Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
9 Months Ago
double cover model and wip prefab
9 Months Ago
vm sks updates
9 Months Ago
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9 Months Ago
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
9 Months Ago
backup latest wip
9 Months Ago
merge from main
9 Months Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
9 Months Ago
Removed #ifdef'd sections, un #ifdef'd timing
9 Months Ago
TTT: networking optimizations and fixes (#2080) * Optimize ragdoll search network traffic * Fix disconnected player networking