141,134 Commits over 4,352 Days - 1.35cph!

11 Months Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
11 Months Ago
Update emoji with transparency
11 Months Ago
NRE fix
11 Months Ago
Add test ladder/rope ladder to vine playground
11 Months Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
11 Months Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
11 Months Ago
Initial new emoji setup
11 Months Ago
Reduce bounce values
11 Months Ago
Animate hang point and length changes with springs
12 Months Ago
main -> syncvars
12 Months Ago
Outbreak Scientist texture update
12 Months Ago
created wip prefabs and steam items for wallpapers and sprays
12 Months Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
12 Months Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
12 Months Ago
Updating skinning for coconut armour legs
12 Months Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
12 Months Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
12 Months Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
12 Months Ago
Ensure end caps have the right normals
12 Months Ago
Merge from snakes
12 Months Ago
Replaced foliage shader in the arms viewmodel
12 Months Ago
Refactor
12 Months Ago
Added weapon holster offset component for the torso armor
12 Months Ago
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12 Months Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
12 Months Ago
More cleanup
12 Months Ago
Fix occasional reposition NRE
12 Months Ago
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12 Months Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
12 Months Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
12 Months Ago
Expose position setting methods just like the line renderer
12 Months Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
12 Months Ago
Updated arms armor icon
12 Months Ago
Linux build error fix
12 Months Ago
Try to fix build errors
12 Months Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
12 Months Ago
boomerang_condition_fix -> jungle_update
12 Months Ago
Ensure boomerang is losing condition
12 Months Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
12 Months Ago
jungle_update -> boomerang
12 Months Ago
Merge some VPC changes
12 Months Ago
WM prefab and UVsets
12 Months Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
12 Months Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
12 Months Ago
merge from main
12 Months Ago
Adding view model camera animation files for pistol set
12 Months Ago
Viewmodel camera animation set up for all pistols
12 Months Ago
Fix new animals sinking below tunnel entrance grate visually
12 Months Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
12 Months Ago
Updating wood armour gloves prefabs