198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
1 Year Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
1 Year Ago
Merge from main -> qol_show_teammate_building_guide
1 Year Ago
Added an UI information panel showing flamethrowers damage and range values
1 Year Ago
added inverse mask for concrete edging cutouts.
1 Year Ago
Reduce F15 flyby volume by 45%
1 Year Ago
added first pass roofing asphalt mat for Radtown use.
1 Year Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
1 Year Ago
Merge from main -> qol_building_blocked_visual
1 Year Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
1 Year Ago
radtown gate bug fixes, collision, lods
1 Year Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
1 Year Ago
merge from samsite_togglemode
1 Year Ago
merge from paint_qol
1 Year Ago
Props folder, second pass converting to MeshLOD
1 Year Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
1 Year Ago
Correctly hide the progress bar when unlock minigame finishes successfully
1 Year Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
1 Year Ago
Fix framerate dropping to near zero when painting quick long strokes
1 Year Ago
▌▊▌▋▄▍ ▄▆█▅▋ ▍▊█▌▉ (▋▋▆ ▍█▅▄▄▉ ▇▊▉▍▍▍▇), ▄▊▍ ▅▇▅▉▋▄▇▍ '--▊█-▉█▍██▌-▊▊▆█▋▊▋▅▊' ▇▉▇▉▆█▍-▄█▊▆ ▉▅█▌▄▅▇▊▄ ▍▋ ▄█▄▇▊▋▆ ▆▉▊▄▌█ ▉▄▇█▄▉▇█▌ ▆▆ █▅▇▇▉▆▄
1 Year Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
1 Year Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
1 Year Ago
textured tricycle with LODS
1 Year Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
1 Year Ago
weekly skin models
1 Year Ago
merge from save251
1 Year Ago
update no build volume at train_tunnel_double_entrance_b
1 Year Ago
merge from meshlod converter
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
1 Year Ago
merge from SkinViewFix
1 Year Ago
merge from ShelterColliderFix
1 Year Ago
merge from ScrapHeliSpeedoFix
1 Year Ago
merge from solarpanel_damagepickup
1 Year Ago
merge from teslacoil_clippingexploit_fix
1 Year Ago
merge from meshlod converter
1 Year Ago
RendererLOD conversion fixes
1 Year Ago
Added ItemModForceSelectFromBelt and related implementation.
1 Year Ago
Allow handcuffs to be applied to wounded players
1 Year Ago
Merge from fishing_changes_june_24
1 Year Ago
Merge from main
1 Year Ago
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
1 Year Ago
Revert the chair prefabs, they were just for demonstration
1 Year Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
1 Year Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
1 Year Ago
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
1 Year Ago
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
1 Year Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
1 Year Ago
Merge main -> HeliDrivingImprovements