198,693 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from main
1 Year Ago
Disabling loading from save by default on CraggyIsland
1 Year Ago
Add anim override for captive state
1 Year Ago
Set entity animation override default to kidnapper
1 Year Ago
Merge from main
1 Year Ago
Add weekly skin models
1 Year Ago
merge from qol_salvaged_hammer_buff
1 Year Ago
merge from laserdetector_range_fix
1 Year Ago
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1 Year Ago
merge from crossbow_flame_scope_fix
1 Year Ago
merge from qol_mixing_table_hv_ammo
1 Year Ago
merge from KeyCodeTime
1 Year Ago
merge from mediumbattery_size
1 Year Ago
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1 Year Ago
Adjust speed down slightly from 5x to approximately 2.5x faster than before
1 Year Ago
If a codelock is locked, entering the "last used" code is now 5x faster than before
1 Year Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
1 Year Ago
Added 'light flag' cinematic entities - useful for cutting/blocking light: • 3 variants; small, medium and large • Assigned to group 4 (misc) to allow independant hiding https://files.facepunch.com/paddy/20240524/v0i1IhWD86.mp4
1 Year Ago
Changes to cinematic entities: • Cine entities can now be hidden by group - lighting, backdrops, props and misc (Thanks Flavien!) • Assigned backdrop entities to group 2 - can now be hidden independant of lighting • Updated help descriptions for cinematic entity convars https://files.facepunch.com/paddy/20240524/jyHPcEL0id.mp4
1 Year Ago
Also ensure it doesn't do higher damage against high walls & external walls
1 Year Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
1 Year Ago
Buff salvaged hammer so it has the same DPS as a jackhammer, but only against deployables - still uses normal damage against walls and doors - acts like it's higher durability because it uses less hits to break things
1 Year Ago
Merge CH47 Scientist NRE Fix -> main
1 Year Ago
Remove another unnecessary check
1 Year Ago
Delay spawning CH47 scientists until we're sure the helicopter is inside the world bounds
1 Year Ago
CH47 fixed duplicate collider names
1 Year Ago
Remove eye check
1 Year Ago
Merge from main
1 Year Ago
Scene/timeline backups
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
skin approval + twitch drops
1 Year Ago
Compile fix
1 Year Ago
merge from spooky_slider
1 Year Ago
Allow players to skip queue when joining a server for 5 minutes after they are disconnected - will hold your spot so server doesn't overfill - controlled with convar `rejoin_delay` (default 300s)
1 Year Ago
merge from nexus
1 Year Ago
merge from horse_fixes
1 Year Ago
merge from mediumbattery_size
1 Year Ago
merge from waterjug_throw
1 Year Ago
merge from io_seismic_sensor
1 Year Ago
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1 Year Ago
merge from update_when_offscreen_convar
1 Year Ago
merge from doorcontroller_fixes
1 Year Ago
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries - store list of all sam site targets on the server - no idea why physics queries are that slow
1 Year Ago
Add twitch drops models
1 Year Ago
merge from main -> optimize_sqlite_fastmode
1 Year Ago
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item Increased search menu size from 5 items -> 24 items Made the conveyor filter menu larger to show more items at once https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
1 Year Ago
Removed electric furnace 'Turn On' and 'Turn Off' side inputs They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
1 Year Ago
Vendor will attempt to straighten itself up once it pulls over
1 Year Ago
Increased laser detector range to match the beam length (from 4 to 12 meters) Also fixed players not being detected when approaching the beam head-on