252,067 Commits over 3,959 Days - 2.65cph!
Electrical heater:
- Enabled snapping (had to rotate it to face forward)
- Now makes sound when destroyed
Initial checkin of speedtreeintegration2 branch
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Added a setting to deployables that allows us to override the deploy guide mesh rotation
Enabled snapping on simple light and connected speaker
Industrial conveyor can now be placed upside down again
Fixed sprinkler guide mesh scale
Fluid Switch & Pump:
- Enabled snapping
- Fixed offset between the guide and the final placement
- Updated destruction sound from wood to metal
- Now rotatable
Fixed counter snapping pivot issues
Fixed components being flipped upside down when placed on walls facing south/north
Ping UI
PingString/PingIcon
Ping Glow component
Ping Icons
Scene + player prefab
Ping input
Now supports objects with off-centered pivots
Fixed corner points not added when aligning from rotated objects
Fixed out of range error when having more than 64 components within 2-meter radius
Fixed opposite normals check
Fixed mesh guide 'flickering' between two snap positions
Add basic projectile, shooting component
Add overloads accepting CancellationTokens to delay tasks
Facepunch/sbox-issues#5131
Action Graph editor tweaks to streamline CancellationTokens
Facepunch/sbox-issues#5131
Fix compile error from namespace
merge from effects_pooling_warmup
merge from sprinkler_drain_fix
merge from cabooselights_fix
merge from reduce_server_tags/compact
"trace" command doesnt error on srcds
Properly handle mounted addons disappearing (unmounted)
This fixes a crash with BASS.DLL trying to play addon files that are no longer there.
Fixed BASS volume not being said briefly when first loading into a map
This fixes game making sounds when not focused when the option to specifically prevent that is enabled
Fixed an infinite loop when copying over .gma files
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Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
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Implemented dynamic position target updates.
Ground mask now checks for large vehicles (cargo, tugs)
More accurate player strafe runs
set up vm minigun to use viewmodel renderer
set up vm paddle to use viewmodel renderer
Weapon rack setup for new size
Update System.Runtime.CompilerServices.Unsafe from 4.5.0 - 6.0.0
Zones positions now properly follow parent
Fix all heavy scientists sharing the same loadout name when rolling loot
fixed scale issue on military flamethrower.worldmodel
Update reduce_server_tags/compact
Merge from main -> reduce_server_tags
Add GameStateManager.IsDevelopment for quickly starting a 2-player game without any setup
Increase performance when updating zone scores
Fixed problem causing zones to spawned when they shouldn't be
Merged main into io_entity_snapping/fixes/2
ReadyUpStatus uses ReadyUpSystem.MaxPlayers
Update player prefab, add some assets for spaceships
merge from fluid_push_perf_improvement