198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Merge from main (right branch this time, lots of conflicts)
1 Year Ago
Merge from main
1 Year Ago
Cleanup on disconnect
1 Year Ago
Editing headers only
1 Year Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
1 Year Ago
Make the paths a little more transparent
1 Year Ago
Nexus ferry path stub, wont implement for this update
1 Year Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
1 Year Ago
Merge main -> Bikes
1 Year Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
1 Year Ago
Code cleanup
1 Year Ago
Added more TreeLOD tests for bushes
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
1 Year Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
1 Year Ago
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1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Overheating now causes food and hunger penalty instead of health loss
1 Year Ago
Protocol++
1 Year Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
1 Year Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
1 Year Ago
Remaining spawnicons for HL2 props shipped with the game HL2:Episode 1 spawnicons FIxed Spawnicon Editor move speed not loading on open EP2 Spawnicons Updated spawnlists to include All HL2 base props shipped with the game This took way longer than expected. Also added Episode 1 and 2 spawnlists if they are mounted.
1 Year Ago
Ensure scientists won't be targetted by heli
1 Year Ago
Compile fix
1 Year Ago
Rigidbody and speed information now applied to wheels on the clientside
1 Year Ago
- ▌▄▋█▆█▍▄ █▋▍▉▊▅▌▌▆, ▄▅▌▌█▅▅▆▅ ▉█▍ ▅▌▉▇ ▉▋▅▋ ▍ ▋▉▊▄ ▇▋▅▅▍▇ ▇▋▍▍ - ▋▋▌▇▌▊ ▆▅▌▉▄▇▍█▆▅ ▇▊▅▇▆ ▊▅▌ ▅▇▍▄▅▆▄ ▆▅▌▌▉▊▇▆ ▅▋▊▊ ▄▄▍▌▋ ▌▋▍ ▊▊▊▊▄▊▄▆█/▊▅▍▊█▋ ▅▄▊▋ - ▉▄▇ ▍▉▊▍▄▌▅▉▆ ▅█▆█▊▉▅▋ ▍▉▅▌ ▉▉ ▊▄ ▊▆▋▌▅▅ ▆▍▆ - ▊▄▄▅▉▆▄▍▇▍ ▉▇▄▅▊▌ ▌▌▍▌▉ █▍ ▍▍█ ▉▇▊▅▄ ▅▇ ▅▍▉▅▊█ ▇▄▌▅▊▅ ▊▉▅▅▍▆▇▆▄▋▅ ▄▄ ▅▄ ▊ ▋▆▆▍▇ ▄▍▅▄
1 Year Ago
Allow grenades & explosives to be modded
1 Year Ago
Protobuf
1 Year Ago
Only stop for bradley
1 Year Ago
hackweek codpiece files
1 Year Ago
Fixed vendor not restarting properly after stopping
1 Year Ago
FP.ArrayPool fixes to not return too small buffers
1 Year Ago
vm sks - added walk state & forward param to anim controller
1 Year Ago
1 Year Ago
added missing skin models and cleaned up scene, sorted alphabetically
1 Year Ago
Merge main
1 Year Ago
Initial work on stopping for bradders
1 Year Ago
Setup vehicle pusher in front of vendor - shunts cars away
1 Year Ago
Fixed "not enough space" deploy problem
1 Year Ago
Pool table correct deploy mesh
1 Year Ago
roadsign gloves
1 Year Ago
Pool table item fix
1 Year Ago
redemption vest
1 Year Ago
vm sks - fix for long ironsight lerp when sprinting