249,466 Commits over 3,959 Days - 2.63cph!

46 Days Ago
GameObject.Network is a class !!!!!!
46 Days Ago
mini crossbow viewmodel animations updated
46 Days Ago
Use uncompiled assemblies (#1714)
46 Days Ago
Missing map reference
46 Days Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
46 Days Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
46 Days Ago
Finish line ui
46 Days Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
46 Days Ago
Scene ref gizmo: show one entry per graph, most recently triggered
46 Days Ago
Siege tower prefabs
46 Days Ago
Expose Local/World transform shorthands to ActionGraph
46 Days Ago
Add "skybox" tag for now and draw black background behind minimap to prevent alpha issues
46 Days Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
46 Days Ago
merge from main
46 Days Ago
Fix some couple sounds can't dev cam out of editor Music in tutorial stage
46 Days Ago
More UI cleanup Update fisher interact height
46 Days Ago
impact fx updates
46 Days Ago
Birds Scared Stat Update intro area map Merge branch 'main' of sbox-piecrumb
46 Days Ago
Added Interactable.InteractHeight instead of assuming based on bounds
46 Days Ago
Fix not actually excluding them
46 Days Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups
46 Days Ago
Initial setup
46 Days Ago
added GameTip for additional sculpting controls
46 Days Ago
Added clip brush to lower area, added more coins Added a ton of coins to the intro area, fixed water particles Prevent camera from infinitely zooming out in Pause Menu
46 Days Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
46 Days Ago
Creating new non-asset registers entry and opens rename properly, fixes Facepunch/sbox-issues#7001 Don't let creating new resources be blocked by not yet having a compiled version on disk, fixes Facepunch/sbox-issues#6991
46 Days Ago
Fix duplicate GameClosing panels
46 Days Ago
Added a detail layer property section to each of the blend shaders
46 Days Ago
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46 Days Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
46 Days Ago
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46 Days Ago
Hide game packages that don't have cll files until they update
46 Days Ago
Hackfix: skip bootstrap smoke test at the start - Key here is skipping error logs, since they trigger test failures. Right now we build this weird mutant executable, and it tries to run server-side smoke test despite being on client. It emits an error, that we can't suppress that early, and which tips over the tests. I'll need to fix this properly once I got better build pipeline control. Tests: ran LoadProcTest - it passed (though it's mostly a dummy test)
46 Days Ago
- Removed doubled stats prefab - More logging - Setup feed object parent
46 Days Ago
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
46 Days Ago
Added camera positions to Ginnle Added Rubert Voice Lines for quest complete and hooked up SpeakingObjects
46 Days Ago
Give better titles to collider trigger actions
46 Days Ago
Add Collider.OnObjectTriggerEnter/OnObjectTriggerExit
46 Days Ago
enabled damage layer on all siege tower materials with detailLayer
46 Days Ago
Timer no longer displays in hub levels UI cleanup Fix dialogue not set errors in intro area
46 Days Ago
Buildfix: added missing namespace qualifier Tests: none, trivial change
46 Days Ago
Stop NRE on clearing feed
46 Days Ago
Get admin panel stats instance properly
46 Days Ago
adding damaged materials for the ram shell
46 Days Ago
Bugfix: resolve location of asset bundles when running standalone perf test - Also symlinking server bundles instead of client, for now Tests: ran the LoadProcTest, no more logs of failing to open bundles
46 Days Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
46 Days Ago
fixed incorrect material definition on battering ram rear door LOD2
46 Days Ago
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46 Days Ago
merge from creativemode_io_text
46 Days Ago
Change facepunch.sandbox test to facepunch.walker