192,510 Commits over 4,049 Days - 1.98cph!

42 Days Ago
Increase coarse cull epsilon, and improve debug logs
42 Days Ago
Spawn at the correct position + rotation
42 Days Ago
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merge into aux5
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test
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Scene change
42 Days Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
42 Days Ago
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Proper throw setup with eye position validation and racyast before throwing
42 Days Ago
Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups
42 Days Ago
merge from premium_servers
42 Days Ago
subtracting disable_premium
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gantry kit
42 Days Ago
Merge from vram_budget: Improve texture selection
42 Days Ago
Change 4883 texture metadata for streaming
42 Days Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
42 Days Ago
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42 Days Ago
Various fixes to the texture optimisation tools
42 Days Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
42 Days Ago
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
42 Days Ago
merge from main
42 Days Ago
Increase static bite hitbox
42 Days Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
42 Days Ago
updated scientist outbreak sprayer anims
42 Days Ago
Update croc and tiger dragging
42 Days Ago
Missing part of previous commit
42 Days Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
42 Days Ago
default dart v_ model material and textures
42 Days Ago
also bake spec/gloss map
42 Days Ago
Paging implementation, other perf improvements
42 Days Ago
Only check if the environment volume transform has changed while in the editor and outside of play mode
42 Days Ago
Fix NRE when croc dragging serverside ragdoll
42 Days Ago
Caching environment volume transformation matrix and bounds
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Fixed boomerang server methods running in the client (only in editor)
42 Days Ago
main -> boomerang
42 Days Ago
Combined volume properties into a Vector4 to reduce shader property set calls
42 Days Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
42 Days Ago
normal map fixes, dilation fixes
42 Days Ago
- Added an epsilon amount to the environment volume size used for environment volume stencil rendering to prevent Z-Fighting when they are perfectly aligned with meshes. - Moved the SetRenderTarget call when rendering the environment volumes to outside of the loop that draws them as it only needs to be set once. - Added a square distance check for volumes after frustum culling based on a controllable render distance.