125,204 Commits over 4,171 Days - 1.25cph!

50 Days Ago
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50 Days Ago
compass viewmodel - removed ironsights script and elements from prefab
50 Days Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
50 Days Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
50 Days Ago
Make Linux happy
50 Days Ago
priv prefab tweak
50 Days Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
50 Days Ago
50 Days Ago
added textures and updated material for pilot hazmat backpack
50 Days Ago
50 Days Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
51 Days Ago
add per-biome, per-weather fog start distance ramps
51 Days Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
51 Days Ago
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51 Days Ago
Merge from medical bay props
51 Days Ago
Simpify filtering logic
51 Days Ago
merge from main
51 Days Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
51 Days Ago
Improvised walkway progress
51 Days Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
51 Days Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
51 Days Ago
Set up python anims, entity and override controller
51 Days Ago
Handle static array constructors, skip convars when resetting static fields.
51 Days Ago
fixes after merge
51 Days Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
51 Days Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
51 Days Ago
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51 Days Ago
PlayerBoat prefab cleanup
51 Days Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
51 Days Ago
Moved all overlay modals in the canvas overlay parent
51 Days Ago
center FP logo more
51 Days Ago
Hazing iteration for distance.
51 Days Ago
cannon materials, textures and gibs
51 Days Ago
All popups background scale to fit 21:9+ ratios
51 Days Ago
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51 Days Ago
merge from main
51 Days Ago
Shockbyte localization fixes
51 Days Ago
turn off toggles for flashlight, fog, and rain before screenshots
51 Days Ago
Merge from parent
51 Days Ago
Merge from main
51 Days Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
51 Days Ago
Notification Clean up
51 Days Ago
Merge from parenting_trigger_tests
51 Days Ago
NRE and localization fixes
51 Days Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
51 Days Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
51 Days Ago
Removed hero logs
51 Days Ago
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
51 Days Ago
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