134,370 Commits over 4,293 Days - 1.30cph!

2 Months Ago
Remove some debug log spam
2 Months Ago
Cap push force
2 Months Ago
Phrases
2 Months Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
2 Months Ago
Fix push option showing all the time
2 Months Ago
lod optimization pass
2 Months Ago
world model for planner blueprints
2 Months Ago
surgeon outfit repose
2 Months Ago
Merge from parent
2 Months Ago
Merge: from main
2 Months Ago
merge from floating cities
2 Months Ago
S2P redo after stomp
2 Months Ago
merge from naval update
2 Months Ago
FCs S2P for all recent fixes
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from directional_foliage_displacement
2 Months Ago
Adjust displacement factor on materials to fix stretching
2 Months Ago
Merge from main
2 Months Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
2 Months Ago
Terrain shadow culling wip, and merge fix
2 Months Ago
merge from puzzle_reset_changes -> main
2 Months Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
2 Months Ago
Enable pauseUntilReset on trainyard S2P
2 Months Ago
Enable pauseUntilLooted on dome S2P
2 Months Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
2 Months Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
2 Months Ago
Enable pauseUntilLooted in radtown S2P
2 Months Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
2 Months Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
2 Months Ago
Enable pauseUntilReset on harbor 1 S2P
2 Months Ago
Enable pauseUntilLooted on ferry terminal S2P
2 Months Ago
Add pauseUntilReset to airfield puzzle room S2P
2 Months Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
2 Months Ago
blueprints facing proper direction
2 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
2 Months Ago
building planner viewmodel remake wip textures
2 Months Ago
merge from deep_sea
2 Months Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
2 Months Ago
merge from naval_update
2 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
2 Months Ago
Fixed -tools spamming about "Too many popups!" when its not so * It was complaining about total number of popups, not number of popups being rendered like originally intended. Apparently been this way since before 2014. Fixed spritecard orientation 3 not rendering at all Unify how entities are removed Apply proposed fix for CModelLoader::Studio_ReloadModels garrysmod-issues/issues/6467 Fixed crashes to do with IK certain models Fixed an infinite loop on map unload
2 Months Ago
M92 - Texture updates
2 Months Ago
Hide chat log for autoswitching if the channel didn't change
2 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
2 Months Ago
scientist_boat_ai_improvements_3 -> naval_update
2 Months Ago
2 Months Ago
scientist_boat_ai_improvements -> naval_update
2 Months Ago
- Better AI attacking turret distance checks - Better turret DOT checks
2 Months Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target