225,756 Commits over 3,714 Days - 2.53cph!

48 Days Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
48 Days Ago
Fixed industrial combiner snapping and deployment issues
48 Days Ago
Merged main into io_entity_snapping/2
48 Days Ago
fixed weird viewmodel animations causing minigun to appear too high
48 Days Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
48 Days Ago
fix minigun offsets
49 Days Ago
Orbital strafe chance set to 60%
49 Days Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
49 Days Ago
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49 Days Ago
Missed files
49 Days Ago
Manifest
49 Days Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
49 Days Ago
Manifest
49 Days Ago
ForceLabel fixes
49 Days Ago
controller tweaks
49 Days Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
49 Days Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
49 Days Ago
Port controller from industrial platformer
49 Days Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
49 Days Ago
merge from electricity_power_fixes/randswitch
49 Days Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
49 Days Ago
merge from electricity_power_fixes/2
49 Days Ago
merge from Dragon_Rocket_Launcher_typos
49 Days Ago
merge from smallsign_stacking_fix
49 Days Ago
merge from workbench2_spraycan_oversized_collider
49 Days Ago
merge from Microphone_Stand_desc
49 Days Ago
merge from underwater_weaponracks
49 Days Ago
merge from CNY_Spear_typo
49 Days Ago
merge from electricty_power_fixes/ceilingligh
49 Days Ago
Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
49 Days Ago
Fixed stacking small sign exploit for reals this time
49 Days Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
49 Days Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
49 Days Ago
Fixed microphone stand typo +reload -> +attack2
49 Days Ago
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49 Days Ago
weapon racks can no longer be deployed underwater
49 Days Ago
Updated Dragon Rocket Launcher desc
49 Days Ago
Fixed typo on CNY spear
49 Days Ago
manifest
49 Days Ago
Merged main into electricity_power_fixes/2
49 Days Ago
Block mem_force_flush just in case Having this enabled in autoexec causes issues, so lets disallow servers to force it on players Minor code fixes Also fixed engine not being able to build with v142 toolset on Windows Rearrange addon file system, remove dead code More minor clean ups More addon file system clean ups & minor optimizations Add subscriptions as "Unknown Addon' while we fetch their details Let's see if anyone encounters this in relation to "my addons are missing" issue reported sporadically
49 Days Ago
merge from toolcupboard_retroskin
49 Days Ago
merge from electricity_power_fixes/2/timer
49 Days Ago
merge from smartswitch_fix
49 Days Ago
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49 Days Ago
merge from save248
49 Days Ago
mossy rubble piles use material config instead of biome visuals
49 Days Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
49 Days Ago
Leaderboard backup, run #10659
49 Days Ago
military flamethrower sounds