201,739 Commits over 4,171 Days - 2.02cph!

2 Years Ago
First smoke puff using 6point (test)
2 Years Ago
Ruling out memory leaks: Clear entries in the TimedExplosive queryResults static array after use
2 Years Ago
Update Steamworks API to v1.57
2 Years Ago
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2 Years Ago
Added colliders to the diesel engine
2 Years Ago
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2 Years Ago
error fixes
2 Years Ago
reverting legacy system changes
2 Years Ago
Fixed a collider that was causing glitchy movement Replaced elevator sign on floor -2 with an exit sign Scene2prefab
2 Years Ago
Merge from main
2 Years Ago
merge from core
2 Years Ago
2 Years Ago
Renamed "UV Set for Transparency" to "UV Set for Alpha" and added this feature to "Rust/Standard" shader
2 Years Ago
motion vectors
2 Years Ago
Added double sided normal option for "Rust/Standard"
2 Years Ago
Updating the rest of the required shader passes
2 Years Ago
Merge from main
2 Years Ago
Cherry picked 81879 (multi-light 6point)
2 Years Ago
Added multi-light and transmission support to 6-point lit particle shader
2 Years Ago
Added macro calls to relevant shaders.
2 Years Ago
Disabled mesh compression on some NMS meshes that still had it
2 Years Ago
Another attempt at fixing a show bug naer the computer room
2 Years Ago
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
2 Years Ago
Fix analytics serialization error when object is serialized as a field
2 Years Ago
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged
2 Years Ago
Fixed steam nicknames not working due to expiry checking the wrong way
2 Years Ago
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2 Years Ago
Fixed TriggerHurtNotChild users like vehicles and the NMS hatch showing "Killed by [blank] with a [thing]". Now if there's no player doing the killing, the thing is will appear in the Killed By field instead, with no blank fields shown.
2 Years Ago
▇▍▆▊▅▍▆▍▉▍▇▇▊▇▊. (▋ ▇▍▅▉▌ ▊▇▆▍'▄ ▋▉▄ ▌▉▅ ▌▄▍▍▉▍█▍▊ ▊▅▊▅▄▄ ▄█▅█▇▌█.)
2 Years Ago
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2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
more aggressive flyby sounds
2 Years Ago
merge from experimental
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Convert infinite ammo editor convar into normal convar Synced to server with clientinfo Only works if you are admin or developer Infiniteammo convar no longer saved automatically
2 Years Ago
Wrapped the shader code to apply indirect instancing in a simple macro similar to inbuilt unity stuff. Only used when relevant.
2 Years Ago
Fixed log floor gibs r/w errors
2 Years Ago
Fix vending machines giving out greater than max stack size after restart
2 Years Ago
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2 Years Ago
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2 Years Ago
fix for the bradley targeting vendors
2 Years Ago
▌▄▇▇▅ █ ▇▌▄▉▉ ▋▍▍▊▆ ▍▉ ▊▌▆▋▍▆▄ & ▅▉▅▉▋ ▅▍▌▉▍▅ ▍▆▄▉▇ ▅ ▋▇▉█▆ ▋█ ▉▄▇▇▇▇▅ ▅▄▇ ▍▍ ▅▇▆█▊ ▍▇ ▍▉▆▊'▉ ▄█▄▄▉▊, ▉▌▌▊▄ ▊▌▉ ▉▅▋▄▍▍▄▊▅▌█ ▍▍▉▌▋ ▍ ▆█▌▆▌ ▆▅ ▉▇▋ ▄▄█▆▉▉▄█ ▅▆█▆▊▉█ ▇▆▉▉▋▄▄▄ ▋▌▆▄ ▇▊▌▊█ ▊▆▍▉▋▉▌ ▇▌▄▊▉█▍ ▋▆ ▌▉▄▉▍▉▊ ▄▄▋█ ▇▉▋ ▋▇ ▉▄▊█▉▌▊▊ ▋▅▍▄ ▇▉▆▌█▋█▅ ▌ ▅▉▅▉▌. !▉▍▅▉▋▅▆▇ ▄█▇▇▋▍ ▍█▋▋▊▊▊▉▉ ▊▌▌▆▊██▉ █▍ ▊▇▊ █▆▇▋▋▄ █▋█ ▅▄▉▆▇ ▇▋█▌ ▆▄█▉▊▍▌▊▌ ▊▍ ▌▇▄▊▆▍▉. ▇▌▍▊ ▄▋▅▊▌▋ ▇▄▄▋▍ ▄█▇ ▆▍ ▉█▌▄▅▌.
2 Years Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)
2 Years Ago
merge from main
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
2 Years Ago
Fixed wrong collider type on the rocket / changed it to metal instead of concrete Changed Terrain Anchor Placement Distance to 32 and generated new anchors Scene2prefab