reporust_rebootcancel

139,724 Commits over 4,505 Days - 1.29cph!

2 Years Ago
merge from Pool_Remove_FreeDynamic Tests: ran new CompanionServerTests 10 times, all green
2 Years Ago
Bugfix: Close socket properly instead of aborting during test teardown This is slower, but avoids tripping up the companion server that's polling on data and suddenly gets unexpected remote closure, triggering an exception. Tests: ran the batch of tests 10 times, no failures
2 Years Ago
Merge: from main When testing on main, suddenly discovered that 3rd test batch run would produce an error. Tests: ran CompanionServerTests multiple times, 2 green batches, 1 red (on teardown) - will fix in next CL
2 Years Ago
Merge from Entity_Query_Improvements
2 Years Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from twitchdropsrender
2 Years Ago
Updated Polarbear ragdoll prefab. Scaled to match Polarbear prefab. Joint orientations of ragdolls corrected. Colliders tweaked.
2 Years Ago
server compile fix
2 Years Ago
merge from hackweek_better_mountable_editor
2 Years Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
2 Years Ago
Fixed init order error
2 Years Ago
Shrink the start tutorial button in the options menu
2 Years Ago
Merge from getdefinitions_fix
2 Years Ago
Merge from dome_collider_fixes
2 Years Ago
Merge from vanilla_tc_gibs
2 Years Ago
Merge from binocular_chat
2 Years Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
2 Years Ago
Code cleanup
2 Years Ago
Bakes and coliders for all hill cliffs Prefabs tweaks Material tweaks for all cliffs Added temp mesh culling
2 Years Ago
Temporary fix for projectile violation when hitting a wolf's butt
2 Years Ago
Fix wolf not circling, add flee behaviour
2 Years Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
2 Years Ago
Start work on wolf roam state
2 Years Ago
Fix wolf getting stuck in some situations
2 Years Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
2 Years Ago
Add rcon errors in profiling analytics Improve rcon error exception logging Reuse blob options and http headers instead of recreating them every uploader lifecycle
2 Years Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
2 Years Ago
Panel light tweaks
2 Years Ago
Prevent wolves being too synchronized by adding a random delay
2 Years Ago
Fix wolf sliding during some montages
2 Years Ago
Integrate spine animator and look animator
2 Years Ago
Merge from hackweek_optimize_statics
2 Years Ago
set override controller
2 Years Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
2 Years Ago
Merge from entitymenu_codegen_optimize
2 Years Ago
divesite small b wip
2 Years Ago
Fix wolves going very fast
2 Years Ago
Wallpaper now has health and protection (still need to tweak the values)
2 Years Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
2 Years Ago
Convert fsm to component
2 Years Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
2 Years Ago
Add initshared and destroyshared to entityComponent
2 Years Ago
player model preview handling mountpoint rotation
2 Years Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
2 Years Ago
removed dead code
2 Years Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
2 Years Ago
ue_canyon_b meta