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145,420 Commits over 4,444 Days - 1.36cph!

1 Year Ago
Push direction calc change
1 Year Ago
player update. 3p kayak anims set to loop
1 Year Ago
merged main into wire_slacking/optimisations
1 Year Ago
merge from demorecorder_ui_improvements
1 Year Ago
Code cleanup
1 Year Ago
Reapplying 98635 after merging GameUI.Hud.prefab
1 Year Ago
Merge from hood_and_cuffs main
1 Year Ago
Pushing a handcuffed player dismounts them
1 Year Ago
merged main into demorecorder_ui_improvements
1 Year Ago
Minor UI tweaks
1 Year Ago
network++
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
merged main into demorecorder_ui_improvements
1 Year Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
1 Year Ago
Cleanup wip
1 Year Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
1 Year Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
1 Year Ago
merge from suppress_eye_movement
2 Years Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
2 Years Ago
merge from fakespeech_runtime
2 Years Ago
merge from arctic_trail_texture_artifact_fix
2 Years Ago
merge from viewmodel_arm_mask
2 Years Ago
merge from projectile_item_mod_penetration_fix
2 Years Ago
merge from selectionhistory_editortool
2 Years Ago
merge from rotorwash_fix2
2 Years Ago
Merge from parent
2 Years Ago
Merge from main
2 Years Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
2 Years Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
2 Years Ago
Delete scene prefabs from autospawn directory
2 Years Ago
Default to monument_scenes enabled in editor because it messes with map gen
2 Years Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
2 Years Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs
2 Years Ago
Disabled monument scene convar by default - better to opt-in than break aux2 Remap to a different directory (/remapped/ instead of /autospawn/) because map generation was picking up both versions of the prefab and causing issues Make sure output directory of prefab exists before outputting Ensure output path of asset has forward slashes
2 Years Ago
Force DPV lights off if player dismounts
2 Years Ago
Client tick now only runs while DPV is on or moving
2 Years Ago
Merge from techtree_panel_improvements
2 Years Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
2 Years Ago
Fix compile errors when putting editor in SERVER mode - only allow SceneToPrefab to work when in CLIENT + SERVER mode (it only required CLIENT before)
2 Years Ago
Scene2Scene every monument
2 Years Ago
Don't show health info on the DPV if player is mounted
2 Years Ago
Store prefab's path inside ScenePrefab - used for PreProcess: not convinced it's critical but good to include Add ability to toggle the feature on and off (until it's stable) - convar `monument_scenes` turns it off (default enabled) - add '_scene' onto end of cut-down prefab - remap large monument prefab -> cut-down prefab when spawning & the convar is enabled
2 Years Ago
Added decay to the DPV, same settings and convars as submarines
2 Years Ago
Fix my timeSinceLastUsed not starting at zero
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
2 Years Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
2 Years Ago
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2 Years Ago
Merge main -> UWSkidoo
2 Years Ago
Fixed colours on static ore nodes at excavator