127,458 Commits over 4,109 Days - 1.29cph!
Take fuse time into account when showing rocket max distance (for instance HV rockets could fly 3,200m with an unlimited fuse, but actually explode after a maximum of 400m (10-second fuse))
Don't show max distance for MLRS rockets or torpedoes
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Merge from FirstPersonSpectate
Improved handling of disconnected/sleeping players
Move max range calculation to ServerProjectile. A couple of changes
Improved fishing rod vm while first person spectating
ExplosiveInformationPanel now calculates the true Max Distance to show the user, instead of a semi-fabricated one
Fixed instrument vm's when first person spectating
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Update TryFireProjectile comment now that I've tracked down the cause
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Fixed boom box and cassette recorder vm errors when first person spectating
Attach dashboardStorageInstance to dashboardStoragePoint, not rocketStoragePoint
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Revert IPreventSticking interface for sticking stuff to the MLRS (satchel charges etc). Will see if we can do this with the existing bones system.
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Optimizations. Mesh transformation is now jobified. Fixed some command buffer usage bugs.
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Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
Subtracted a couple of shader file changes because of bug.
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