124,176 Commits over 4,171 Days - 1.24cph!
Merge main -> random_opt_2
Fixed HapisIsland and supermarket roadsign prefabs. Same fixes as done on HDRP_Art_Backport branch.
Updated supermarket roadsign (although it's unused (disabled) anyway)
Checked over roadsign prefabs in monuments after merges may have stomped them.
Fixed some or all roadsigns on:
powerplant
military_tunnel_1
radtown_small_3
HapisIsland
Checked and already looked good:
junkyard
compound
airwolf_compound
water_well_a
water_well_b
water_well_c
water_well_d
water_well_e
fishing_village_a
military_tunnel_hapis
removed old gestures, added full body anim test
Updates to gesture intro/outro curves, changed duration length on wave.asset
small rock clutter is smaller and culls sooner
reworked military tunnels level to include tunnels entrance station
Ground foliage spawners for tundra and temperate forests
Tweaked alpha coverage on beech and oak trees to make them softer at distance
Removed some unused spawners
Foliage.procmap.v3 update
reworked water treatment plant level to include tunnels entrance station
reworked powerplant level to include tunnels entrance station
static prop version of the workcart for monuments
updated small rocks snow material
updated small rocks snow material, test zoo scene
updated small rocks snow material
reworked airfield level to include tunnels entrance station
Fixes for cliff shaders. Particle Accumulation layer can now use manual world normal mode.
Applied slow moving footstep sound fix
Removed a couple of new unused HumanNPC functions from merge, now that I've verified they're not used.
GetBestRoamPoint merge/changes /refactor
wip post merge cleanup/refactor
brick planters prefab variants
reworked trainyard level to include tunnels entrance station
Change how GetLocalVelocityServer is set on the train. Might fix occasional erroneous results.
reworked compound level to include tunnels entrance station
Removed rear fallout PreventMovment volume on workcart
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Standardise VM animator setup to use direct plays rather than trigger transitions
Don't allow opening gesture menu over crafting/map/inventory/etc
Add two new layers to the player animator for all player usable gestures - upper body and full body
Upper body uses a new mask that allows torso animation
Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
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Revert friendly anim changes (but keeping loop support)
Remove extra check on SendAllCards since it's redundant: !HasRoundInProgress already covers the extra state.
Changed projectile inherited velocity on work cart from 100% to 50%
Proc map spawn settings for arid grass
Created proper spawn populations for arctic biome grass in proc map
Tweaked the material that is used by decor snowballs
wip merge fixes & cleanup