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127,974 Commits over 4,109 Days - 1.30cph!

4 Months Ago
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4 Months Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
4 Months Ago
Bugfix: use pooled List<float> during IOEntity's slacklevels saving Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure. Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
4 Months Ago
Updated Conditional Meshes
4 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
4 Months Ago
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4 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
4 Months Ago
merge from rustige_egg_spec_balance
4 Months Ago
Conditional Meshes
4 Months Ago
merge from fix_explosive_inserts/attempt_2
4 Months Ago
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4 Months Ago
Exhaust tweak.
4 Months Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
4 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
4 Months Ago
Double boomerang throwing range
4 Months Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
4 Months Ago
Update: PlayerInventory.CanWear no longer allocates an extra array - BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects Tests: gave myself 2 maps - they correctly avoided being both on the belt
4 Months Ago
log_fixes -> main
4 Months Ago
Various polish & fixes.
4 Months Ago
merge from broadphase_abp
4 Months Ago
Remove HideUntilMobile logs
4 Months Ago
Update: pool ToArray allocation in PlayerInventory.WearItemCheck - BufferList now can copy from List Tests: equipped armor while wearing armor
4 Months Ago
zigg water surface collider was not set as 'convex' - S2P
4 Months Ago
merge from oldhorse_purge
4 Months Ago
Fixed NRE when killing horses
4 Months Ago
merge from cavebucket_tincanalarm_fix
4 Months Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
4 Months Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
4 Months Ago
Dart damage tweaks. Lowered radiation dart effect strength.
4 Months Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
4 Months Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
4 Months Ago
merge from xorswitch_restart_fix
4 Months Ago
merge from Easter_event_2025
4 Months Ago
Dart and blowpipe LOD and outline fixes
4 Months Ago
Fixed incorrect surface types on condenser tanks - S2P required
4 Months Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
4 Months Ago
Delete bone dart folder
4 Months Ago
switched to automatic box pruning broadphase - local testing showed 47% improvement
4 Months Ago
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4 Months Ago
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4 Months Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
4 Months Ago
Compile fix Test list
4 Months Ago
merge from xorswitch_restart_fix
4 Months Ago
Snap to zero paste option implementation
4 Months Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
4 Months Ago
Merge from main
4 Months Ago
jungle_update -> boomerang
4 Months Ago
BasePlayer and RPC factory compile fixes
4 Months Ago
Fixed XOR Switch briefly sending power after a server restart
4 Months Ago
Cherry pick from foliage_wind_phase 118815