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128,127 Commits over 4,201 Days - 1.27cph!

12 Days Ago
Setup SwapAmmo component on RPG vm
12 Days Ago
floating city 4 prop pass
12 Days Ago
Disable tutorial spawns on both possible deep sea sides
12 Days Ago
More Terrainmeta switchover tweaks
12 Days Ago
merge from deployguide_water_refraction
12 Days Ago
deploy guide renders in refraction under translucent water
12 Days Ago
Update: extract how we gather network group subscribers into a ISubscriberStrategy - implemented a DefaultSubscriberStrategy This CL doesn't have any logic change, it just reorganizes code so that we can start overwriting this(need it for spectating now and parallel processing in the future). Tests: 2p on craggy - saw the island entities spawn in as well as the players replicate
13 Days Ago
Better scientist mount position spawning code Compile fixes
13 Days Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist
13 Days Ago
merge from naval_update
13 Days Ago
Spawn rhibs facing towards the deep sea centre
13 Days Ago
Bugfix: spectators now subscribe to spectatees via secondary group This prevents spectatee from being culled out by network grid onthe spectators end, leading to NREs. This is temporary solution, as it doesn't have the same network range as the primary group. Tests: spectating a palyer on craggy, then flew around till the island was no longer visible
13 Days Ago
Fix typo
13 Days Ago
naval_update -> pt_boat_2
13 Days Ago
▇▇▍▍▋▅ ▋▌▍▄▉▅▆▌▌_▄▉█▌▅
13 Days Ago
Colour consistency fix.
13 Days Ago
Tropical4 island.
13 Days Ago
- Fix rendering issues due to various jobs executing for command indices that are no longer in use. - Fix broken debug draw when damage region bitscan job is active. - Split `surviving_command_counts` into `command_counts_after_culling` and `command_counts_after_reordering` for clarity. - Create a universal IsCallVisible() function instead of the mess we had before
13 Days Ago
Manifest Codegen
13 Days Ago
merge from naval_update
13 Days Ago
merge from deep_sea
13 Days Ago
Added a DeepSea folder for its weather presets
13 Days Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
13 Days Ago
merge from fix_workshop_error -> main
13 Days Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
13 Days Ago
unskinned_windmill -> main
13 Days Ago
Prefab fixes
13 Days Ago
main -> naval_update (BREAKING)
13 Days Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
13 Days Ago
RPG7 - texture update
13 Days Ago
▋▇▅▋▍: ▅▍▌'▍ ▅▌▇ ▋▇ ▄▄█▉▅ ▌▍▌▇▌▅██▄▌▋▅▆▇▅▇▊▌▍▅▋█ █▆ ▌▄██▆▄▌▌▉▍ ▅▌ ▌▍▆▊▉▊▍▍▆▍ ▊▄▊ ▍▇ ▆████▉ ▊▉▋▊▍▆▄▄ ▌▊ ▆▅▇█▋▉▇▉▄█, █▄ ▌██▌▆'▊ ▊▇▅▉ ▋▇▆█▉▍▉ █▍▍ ▇▇▇▌▇ ▉▊▊ ▅▌▇▍▄'▊ ▊▆▆▄▄▇▇ ▉▉▋█▄▆▆ ▄▇▍▊█ █▊█▅▉▉▋, ▍▍▆▆▅▋ ▆▊▋ ▆▋▉█▊ ▉▌▌▊ █▆▆█▊: ▌▌▋▉ ▉▍▆▅▊ ▉▆██▇▆▉ ▊▋ ▊ █▌ ▊█▅▌▌▌▊ █▅▆█ ▉▇▇██▆▋▊▉▄ - ▄▍▅▅'▅ █▊▅ ▌▉▊ ▍▋▅▇▉▊▊.
13 Days Ago
▋▋▋▇▄: █▄▌'▊ █▇▌ █▇ ▊▋▊▇ ▅▄▋▇▄▅▍▅▋▋▆▅█▊▉▅▊▉▅▊▋▊▌▍▄ ▊▄▋ ▋▆▌▉▊▊▉▋█▇ ▋▉█▍▊▇▉ ▉ ▍▊▆▆▊ ▄▊▄▉ ▉▅▌ ▇█ ▅▆ ▇▉▍▋ ▉▋▅▋▊▇▌▉▅▌ ▍▉▇▉▊▇██▉▋ ▍▊▅▄▉▊▄ ▇█▅▉▅ ▇▌ ▄▆█▉▊▇▆▄▌▊ (▉▊ █▋▋ ▋▌ ▌▄▆▋▍ ▊▅▅▄ ▆▉ ▅▄▆▌▆▉██▍). ▍▌▆ ▉▍ ▋█ █▍▅▆▉▊ ▇▋▄▅▄▅ ▉▇▇▉▄▊▌▋▇▋ █▍ ▇▇▌▌▍▋▊▌▅▆, ▋▆ ▌▄▄ █▊▉▋▄ █▆▌▉▊▆ ▆▌▄▍. ▄▋▉▆▌: ▅▌█▋ ▇█▅▄▇ ▊▄▋▍▊█▅ ▌▍ ▇█▅▉▆▆▊ ▉▋▌▅ ▅▍▊▉ ▅▍▉▅ ▋█▉▇▅ - ▉▍ ▉▉▆▆▉▌▆▋▆▌ ▋▊▊▅▄. ▌▋▆ ▍▅▊█▅▋▊▌ ▄▄▉▋ ▅▍▍▆▋▅▆█▇ ▆▍▅█ ▋█▇▍▍▊▉▌▄ ▆█ ▇▄▇▉▉▋▌▅▆█ ▋▌▊ ▇█▍ ▊▆ ▍▊▆█▍█▇ ▇▌▄█▍ ▍▄▋▉▍▊ - ▋▋▌▊ █▌▍ ▄▍▊▊ ▊▉ ▋ ▍▉▄
13 Days Ago
unskinned_windmill -> main
13 Days Ago
Fixed more rotational weirdness
13 Days Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
13 Days Ago
Add defaults save filename, add file overwriting for downloading .obj, potential fix for FileDialog error
13 Days Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
13 Days Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
13 Days Ago
allow shorevector-only bake, handle in blitting
13 Days Ago
Enable priv flag on PlayerBoat
13 Days Ago
merge from shore_vectors
13 Days Ago
parallel blit
13 Days Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
13 Days Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
13 Days Ago
better shore distance blending between islands
13 Days Ago
Draw general editor prefs in Rust Editor
13 Days Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
13 Days Ago
Flare LOD0
13 Days Ago
Texture tweaks to small engine
13 Days Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.