reporust_rebootcancel

123,058 Commits over 4,171 Days - 1.23cph!

18 Days Ago
Update: make batching constants servervars - New vars are Server.SnapshotTaskBatchCount and Server.DestroyTaskBatchCount - factored out SendEntityDestroyMessages Tests: none, trivial changes
18 Days Ago
Bugfix: recycle filter buffers when there's no results UsePlayerUpdateJobs 2 only issue Tests: none, trivial change
18 Days Ago
Update: ran Generate Code Tests: none, trivial change
18 Days Ago
Update: Network++ UsePlayerUpdateJobs 2 can send packets out of order, which needs client-side change (see CL 128169) Tests: none, trivial change
18 Days Ago
Update: amending a comment for SendDemoTransientEntity Finished investigating, server-demos shouldn't be a problem for multithreaded networking Tests: none, trivial change
18 Days Ago
Merge: from main
Rin
18 Days Ago
Rail progress
Rin
18 Days Ago
Added biomes Added vine trees
Rin
18 Days Ago
Updated splat
Rin
18 Days Ago
Moved main camera
18 Days Ago
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18 Days Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
Rin
18 Days Ago
Fixed hole in HeightTexture Changed some text colour
19 Days Ago
Crowdin download within unity, wip
19 Days Ago
merge from skinviewer_woodendoubledoor_fix
19 Days Ago
Fixed wrong material on skin viewer's wooden double door handles
19 Days Ago
Fixed store new items sequence only showing one featured items
19 Days Ago
merge from store_newitems_fix
19 Days Ago
merge from glowdetection_tool_fix
19 Days Ago
Fixed skin glow tester not keeping previous weeks results
19 Days Ago
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19 Days Ago
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19 Days Ago
Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
19 Days Ago
Figure out why blocks don't want to connect to their opposite side
19 Days Ago
merge from main
19 Days Ago
Fixed phrase contexts update catching RustText set to localized false
19 Days Ago
Updated phrase finder window
19 Days Ago
Fixed phrases using the same key and english being ignored by the phrase update
19 Days Ago
Fixed bbq loot panel title
19 Days Ago
Connect together faces when entity links update
19 Days Ago
Fix debug points for walls
19 Days Ago
Bugfix: players go back to sleep on disconnect on a server with UsePlayerUpdateJobs 2 This looked scarrier than it ended up being. One concern left to investigate - looks like I'llbe able to merge it in tomorrow Tests: 2p session on craggy with UsePlayerUpdateJobs 2
19 Days Ago
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19 Days Ago
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
19 Days Ago
Skip phrases in EntityMenu.cs, we catch these by attributes
19 Days Ago
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
19 Days Ago
Add debug points to faces so we can ddraw better visualizations for the faces
19 Days Ago
Fix backface check for 180 degree faces not working due to needing a bigger offset with the normal
19 Days Ago
Make logging "a little clearer"
19 Days Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
19 Days Ago
Linearise colour values before storing them in the instance data buffer
19 Days Ago
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19 Days Ago
Some fixes for the phrase contexts update, it wasn't catching everything
19 Days Ago
Cleanup/polish indirect instancing tools
19 Days Ago
more WIP on bunker entrance
19 Days Ago
Optim: NetworkPositionTick - skip transform access Tests: none, trivial change
19 Days Ago
Optim: inline virtual calls in SendNetworkPositions and skip transform access Tests: 2p seesion on Craggy with UsePlayerUpdateJobs 2