reporust_rebootcancel

129,519 Commits over 4,140 Days - 1.30cph!

7 Months Ago
Added clothing items to player update loadout
7 Months Ago
V4 rig hazmatsuit
7 Months Ago
merge from primitive
7 Months Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
7 Months Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
7 Months Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
7 Months Ago
Some description tweaks
7 Months Ago
Siege weapon item descriptions
7 Months Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
7 Months Ago
Galloping speed bonus when on road
7 Months Ago
Firing the catapult will block the push interaction for 2 seconds
7 Months Ago
Can't feed swimming horses
7 Months Ago
merge from primitive
7 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
7 Months Ago
Med ak item setup
7 Months Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
7 Months Ago
Merge from primitive
7 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
7 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
7 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
7 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
7 Months Ago
Bucket FX WIP.
7 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
7 Months Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
7 Months Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
7 Months Ago
Fixed repair cost UI not showing as red (caused by 111605)
7 Months Ago
Tweaked mounted ballista colliders
7 Months Ago
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7 Months Ago
Static ballista rig setup Updated icon
7 Months Ago
merge from primitive/deployable_ballista
7 Months Ago
Mounted ballista detailed colliders
7 Months Ago
Reverted 111575 (restored mounted ballista rig)
7 Months Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
7 Months Ago
Crash FX.
7 Months Ago
Make sure to reset leading flag when leader player dies
7 Months Ago
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7 Months Ago
merge from primitive -> aux2
7 Months Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
7 Months Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
7 Months Ago
merge from primitive_gm -> primitive
7 Months Ago
Fix tech tree not allowing to unlock if there were restricted items inbetween
7 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
7 Months Ago
merge from primitive -> primitive_gm
7 Months Ago
Fixed T3 workbench missing the primitive version of the T2 tech tree
7 Months Ago
Merge from train_tunnel_altitude_2
7 Months Ago
Fixed issues on world sizes that, when divided by 216 and rounded down, resulted in an even number
7 Months Ago
merge from primitive
7 Months Ago
merge from primitive/gameplay
7 Months Ago
Resolved tech tree pathing issues
7 Months Ago
merge from main