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121,293 Commits over 4,018 Days - 1.26cph!

8 Months Ago
Tweaked wallpaper textures aniso levels
8 Months Ago
Enabled mip map streaming for all wallpaper textures
8 Months Ago
exported Wolf_GrowlRunToWalkBack animation
8 Months Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
8 Months Ago
added skin constraints to left him as well
8 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
8 Months Ago
burstcloth - made skin constraint editing less messy
8 Months Ago
Merge from world_update_2
8 Months Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
8 Months Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
8 Months Ago
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8 Months Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS
8 Months Ago
world_update_2 -> world_update_2/radioactive_water
8 Months Ago
Merge: from main Tests: built all modes in editor
8 Months Ago
merge from main
8 Months Ago
merge from tincanalarm_tip
8 Months Ago
Coastal cliffs LOD distance tweaks Fixed slope mask settings
8 Months Ago
Update: fixing invalid namespace reference Tests: none, trivial change
8 Months Ago
Re-enabled foliage displacement on divesites
8 Months Ago
LS s2p
8 Months Ago
fixing the LS motorbike access to puzzle
8 Months Ago
Coastal cliffs Slope masks and LODs
8 Months Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
8 Months Ago
Added a game tip explaining how to wire the tin can alarm
8 Months Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
8 Months Ago
viewmodel prefab material update
8 Months Ago
Reduced river length scale so max length is identical to before the recent start width change in 103263
8 Months Ago
Fixed abovegroundpool and paddlingpool having their water body types set incorrectly
8 Months Ago
Merge from main
8 Months Ago
Widened rivers slightly at their origin
8 Months Ago
Merge from world_update_2
8 Months Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
8 Months Ago
Have fsm UI states sync their name with the actual runtime state instance
8 Months Ago
Fixed generated path meshes not preserving the w component when rotating tangents
8 Months Ago
Tie audio tracks to the play buttons
8 Months Ago
Menu prefab
8 Months Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
8 Months Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.
8 Months Ago
WIP left hand IK, still not working
8 Months Ago
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8 Months Ago
Merge from fix_zstring_analytics_clear -> main
8 Months Ago
Fix analytics bulk uploader not clearing string buffer between each line serialized
8 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple include canyons, lakes and oasis as those directly affect river / rail / road generation and take little time to generate
8 Months Ago
Refactor IK to specify right hand, in prep for left hand pass
8 Months Ago
Compile fixes, cleanup
8 Months Ago
- Don't allow mounting the DPV in shallow water - Dismount player if water becomes too shallow - Removed unused waterlogged check
8 Months Ago
Kayaks now pick up speed automatically when facing downhill (for extreme river rafting) Uses same system as boogie boards
8 Months Ago
Added fixcars convar support to the DPV
8 Months Ago
Merge main -> UWSkidoo
8 Months Ago
DroppedItem now spawns it's worldmodel via GameManager.CreatePrefab, ensuring PreProcess is run Removed the server side code that disabled renderers as those renderers should now be removed in PreProcess (this code was just for the editor but it ran at runtime regardless and caused a 40b allocation every time an item was dropped) Fixed mushroom colouring not being applied to dropped mushrooms