reporust_rebootcancel

129,521 Commits over 4,140 Days - 1.30cph!

7 Months Ago
Spawn 50% of the sulfur nodes in primitive era
7 Months Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
7 Months Ago
update branch from prim
7 Months Ago
Fix view model spamming errors
7 Months Ago
Hook tiger model to prefab
7 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
7 Months Ago
Rename and move tiger protection asset
7 Months Ago
Set up crocodile required gameplay assets
7 Months Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
7 Months Ago
Merge from /fast_debug_draw
7 Months Ago
Merge from /main
7 Months Ago
First iteration of the FastDebugDraw component, shader and material
7 Months Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
7 Months Ago
Restructure handling of debug code in IndirectInstancingCamera
7 Months Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
7 Months Ago
- Media Cloth
7 Months Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
7 Months Ago
Submitting tiger rig fbx with fur LODs
7 Months Ago
Fix compilation error in StandardLayers.cginc
7 Months Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
7 Months Ago
Fix pass by reference in IndirectInstancingRenderer
7 Months Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
7 Months Ago
Set battering ram seat to mobile, changed dismount hold type
7 Months Ago
Merge from main
7 Months Ago
Improve and clarify Add() and Remove() handling in RendererBatch
7 Months Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Pass instancing handle by reference to ensure it's always up to date
7 Months Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
7 Months Ago
Pass instancing handle by reference to ensure it's always up-to-date
7 Months Ago
Make LODComponent's Hide() and Show() public
7 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
7 Months Ago
Delete unused tiger static mesh
7 Months Ago
Merge from wip_quality_size
7 Months Ago
Missed files
7 Months Ago
Finished off quallity based slots, fixing some bugs and refactoring.
7 Months Ago
Update manifest
7 Months Ago
Make LODComponent's Hide() and Show() public
7 Months Ago
Generate root motion data for existing anims
7 Months Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
7 Months Ago
Added Pie Textures and Setup Pie Materials
7 Months Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
7 Months Ago
fixed small uv issue on wood trim on wallframes LOD2s
7 Months Ago
Setup Pie Folder Structure
7 Months Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
7 Months Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
7 Months Ago
reordered viewmodel minicrossbow reload anims
7 Months Ago
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7 Months Ago
merge from pimitive