reporust_rebootcancel

124,639 Commits over 4,171 Days - 1.25cph!

11 Months Ago
merge from main
11 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
11 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
11 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
11 Months Ago
Have wolves look at the player head instead of the player's crotch
11 Months Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
11 Months Ago
Optim: Avoid allocations when generating method names - Also cleaned up a couple TODOs - Added extra logging to track stages of export progress Getting very close to completing all outstanding TODOs Tests: exported craggy and checked scope names in perfetto
11 Months Ago
Minor screenshake tweak.
11 Months Ago
Muzzle fix.
11 Months Ago
Various grenade launcher improvements.
11 Months Ago
Fix viewmodel errors Rebuild manifest
11 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
11 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
11 Months Ago
Update: add cross-frame stitching of torn scopes Tests: snapshotted craggy, loaded in perfetto
11 Months Ago
renaming - added underscore and renamed .viewmodel as missed
11 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
11 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
11 Months Ago
Nicer layout
11 Months Ago
setting up 4shot crossbow viewmodel
11 Months Ago
Setup crossbow world model - Setup colliders and alignment
11 Months Ago
- ▊▌█▇▍▄▊▆▉ ▆█▊ ▄▆▉▋▋▍▋ ▅▍▍ █▉▋█▄▍ ▄▇▊▊ ▊▄▊▉▆▇ ▊▌▅▌▍ ▋▊▋ ▄▆▊ ▅▍▌ █▋▍▊▇▌ ▉▉▄▋ (▅▅▉▌▍ ▄▊▄█ ▇▆ ▌▄▄▍ ▊▍▄▇▌▆▌█▌▅ ▍▄▍▅ █▌▅ ▌█▋▌▅▌▋▄ ▉▊▊▉▉▊▊▍ ▋▋▍█ ▆▅█ ▆▊▋▊▍▄ ▊▌ ▄ ▉▅▄▊▇▅▉ ▄▆▆▆ ▊▆▍▇ ▉▆▄▆██▇ ▌▊▄ █▅▇▆▌▄▍) - ▋▊▄▇▉▄▉ ▉▅▌▅▍▍▋ ▄▋ █▄▊ ▍▇█▊▅▆▇▊▌▄ ▅▌ █▅▆▍▉ ▌▍▍▆█▊ ▆▉▆▍▋ ▆█▇▍▅▅ ▅▊▆▄ ▍▄▅▇▋ ▉▄▄ ▋▋▊▋█▌▉▄ (██▊▆▄▍▇▊ ▇█▊▆ ▋▇▄▊▊▉▍▌▋ ▌▋▅▆▉ █▅▄▉▍ ██▄▋▊▍▄ ▍▍▋▉▄▆▍ ▌▆█'▊ ▍ ▄▌▍▊▆▉▋▉▍██▆ ▉▌█▆ ▌▊▉█▊▊▉▄▄▆▌█▆█ ▆▄ █▅█ ▅▉▋▋▅▍█ ▄█▉▉▍▆▋▋) - ▍▊▌▆▇█ ▆▌▉▄▋▆ ▆▉▆█▋██▇▊▄▌██▆▉▄
11 Months Ago
Used prefab instead
11 Months Ago
Changed world model to be blockout
11 Months Ago
Ballista ammo models Reduced ballista recoil
11 Months Ago
Update: offloading snapshot export to a task thread - Stopped exporting binary snapshot, and left a comment explaining why it's not in use (but not deleted) - Only export compressed json (saves a bit of time on iteration) Hope is to reduce stutter, but my tests in editor show that it's inconsistent (it's less, but for some reason main thread has frames that somtimes seem to wait for worker thread to finish - need to investigate) Tests: exported snapshot from craggy, unzipped and loaded in perfetto
11 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
11 Months Ago
ammo blockouts for ballista
11 Months Ago
Bugfix: exclude 'length' bytes from content end offset Tests: none, trivial change
11 Months Ago
Update: Add support to export snapshot as a binary blob - Also emitting compressed version of json and bin snapshots - Minor code reorganization + TODOs Surprisingly, despite tighter binary format, it compressed to a larger size than compressed json Tests: loaded compressed snapshot to perfetto. Didn't trest the binary as it doesn't have any readers yet, so it's untested
11 Months Ago
Other.
11 Months Ago
Deleted old battering ram prefab
11 Months Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
11 Months Ago
cleanup
11 Months Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
11 Months Ago
Shadow options UI
11 Months Ago
jungle building skin atlas textures, material and initial test meshes
11 Months Ago
Shadows UI wip
11 Months Ago
Minor catapult fixes
11 Months Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
11 Months Ago
Catapult decal component
11 Months Ago
Implemented catapult rig Retargeted placeholder anims
11 Months Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
11 Months Ago
Fix wolves looking behind them for too long when fleeing
11 Months Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
11 Months Ago
Fixed pulling interaction not reappearing after being canceled server side
11 Months Ago
Re grouping hierachy of catapult wheels
11 Months Ago
Not this file.
11 Months Ago
Grenade launcher weapon fx de-crappification.
11 Months Ago
Added missing LOD and mesh convars