reporust_rebootcancel

124,636 Commits over 4,171 Days - 1.25cph!

11 Months Ago
Textures UI
11 Months Ago
merge from main
11 Months Ago
Rendering UI
11 Months Ago
merge from 107427 fix_community_ui_nre
11 Months Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
11 Months Ago
11 Months Ago
New lingering puffs & secondaries to grenades.
11 Months Ago
Another fix for NRE when inventory is open and server shuts down
11 Months Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
11 Months Ago
Dof Exposer will find any dof post process volume in the scene when resetting
11 Months Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
11 Months Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
11 Months Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
11 Months Ago
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11 Months Ago
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11 Months Ago
Merge from store-ui-gestures-pack
11 Months Ago
Updated prefab assets
11 Months Ago
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11 Months Ago
11 Months Ago
Reverted incorrect change to PageMedia prefab
11 Months Ago
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11 Months Ago
Adjusted text sizing on gesture wheel reset to default button
11 Months Ago
Merge from main
11 Months Ago
disable TOD dithering, redundant on top of global post process dither
11 Months Ago
Skin bundles
11 Months Ago
Adding new catapult skinned mesh
11 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
11 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
11 Months Ago
Initial item setup, just a duplicated crossbow for now
11 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
11 Months Ago
Impose use distance on request raise
11 Months Ago
Codegen (was getting errors)
11 Months Ago
further progress
11 Months Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
11 Months Ago
dropped block scale a little
Rin
11 Months Ago
phrases
11 Months Ago
merge from main
11 Months Ago
Fixed SKS description using the SAR token
11 Months Ago
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11 Months Ago
Added a progress bar when reloading the catapult
11 Months Ago
Restored catapult files
11 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
11 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
11 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
11 Months Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
11 Months Ago
Starting UI options
11 Months Ago
Fixed pulling and pushing siege tower
11 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
11 Months Ago
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11 Months Ago
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