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135,130 Commits over 4,324 Days - 1.30cph!

11 Months Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material
11 Months Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
11 Months Ago
network++ save++
11 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
11 Months Ago
bread heal over time instead of instant heal
11 Months Ago
softened a crease in canyon_c terrain
11 Months Ago
updated cliff rock position at WTP
11 Months Ago
Merge from bag_changes
11 Months Ago
Made the new corpses immortal
11 Months Ago
Merge from bag_changes
11 Months Ago
Merge from parent
11 Months Ago
Bed corpse setup
11 Months Ago
Merge from main
11 Months Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
11 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
11 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
11 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
11 Months Ago
Merge from clear_bushes_radius
11 Months Ago
Unsaved
11 Months Ago
Attack VFX (Not using IK script for now because script bug.)
11 Months Ago
merge from respawn_changes -> softcore_update
11 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
11 Months Ago
Merge from clear_bushes_radius
11 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
11 Months Ago
Merge from main
11 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
11 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
11 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
11 Months Ago
merge from softcore_update -> respawn_changes
11 Months Ago
merge from tc_changes -> softcore_update
11 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
11 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
11 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
11 Months Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
11 Months Ago
merge from softcore_update
11 Months Ago
merge from main
11 Months Ago
merge from 117533 horse costume world model
11 Months Ago
removed old horsecostume model and set outline script on chicken costume
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
changed ui sounds to cloth and burlap sack
11 Months Ago
Updated bounds of all container corpses
11 Months Ago
Fixed some rail / road / river intersection issues
11 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
11 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
11 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
11 Months Ago
Corpse ingredient tweaks
11 Months Ago
Collider fix on retro and shockbyte tc corpses
11 Months Ago
Disabled show health info on elec furnace corpse
11 Months Ago
Improved corpse repositioning on ground missing
11 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"