reporust_rebootcancel

135,124 Commits over 4,324 Days - 1.30cph!

11 Months Ago
Fixed bows showing every arrow head on init
11 Months Ago
Added AO and spec textures to Riot Helmet
11 Months Ago
Fix compile error
11 Months Ago
range_volumes -> main
11 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
11 Months Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
11 Months Ago
reduce the alpha on the zone material
11 Months Ago
Merge from creative_alwayson
11 Months Ago
Fixed issues with HBHF sensor visualisation
11 Months Ago
fixed a spot where you could get stuck at satellite dish
11 Months Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
11 Months Ago
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11 Months Ago
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11 Months Ago
Added support for tesla coil
11 Months Ago
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11 Months Ago
Change fogmachine and snow machine checks to work the same as everything else
11 Months Ago
Added support for igniter
11 Months Ago
Added HBHF sensor range visualisation
11 Months Ago
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11 Months Ago
Tests: replace Assert.AreEqual with Assert.IsTrue - Brings TickIntrpolatorCache test from 30s+ down to 6s Turns out AreEqual is slow and inflates the test times by quite a bit. Tests: ran unit test
11 Months Ago
Plugged existing AO texture into all variants of Snow Jacket
11 Months Ago
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11 Months Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
11 Months Ago
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11 Months Ago
Updated TV collision and fixed emissive materials
11 Months Ago
Optim: TickInterpolatorCache reduce number of segments being copied when growing Unit test is still slow, need to dig a bit more Tests: ran unit tests
11 Months Ago
Added new baked AO to all variants of vagabond jacket
11 Months Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
11 Months Ago
Added pump arm to sprayer entity, removed it from backpack model
11 Months Ago
Add a menu option to turn on/off drawing range volumes
11 Months Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
11 Months Ago
Merge: from parallel_validatemove - more debug to track down null baseplayer Tests: local editor SERVER+CLIENT session
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
workshop objs wip
11 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
11 Months Ago
temportat DBS rebuild commit
11 Months Ago
Coffin corpse changes
11 Months Ago
Clean: fixing whitespace issues after auto-merge Tests: none, trivial changes
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
Condenser tank Collision update
11 Months Ago
Debug: sprinkling additional validation checks in ServerUpdateParallel Trying to narrow down at which point this null sneaks in Tests: none, trivial change
11 Months Ago
Old Tvs tweaks to prefabs and texture import options
11 Months Ago
Boomerang -> jungle_update
11 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
11 Months Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
11 Months Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
11 Months Ago
River source improvements
11 Months Ago
Detect water hits - handle it like the other projectiles
11 Months Ago
old radio material missed.. project save thanks Unity
11 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances