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98,129 Commits over 3,683 Days - 1.11cph!

1 Year Ago
Most probable NRE fix for CoalingTower OnFlagsChanged
1 Year Ago
Plugin loading...
1 Year Ago
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1 Year Ago
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
1 Year Ago
molotov wick effects molotov balance molotov now in t2 tech tree flashbang has much larger damage radius but less damage
1 Year Ago
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1 Year Ago
Tweaked wind settings on swamp trees and a few bushes
1 Year Ago
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1 Year Ago
fix for molotov projectile
1 Year Ago
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1 Year Ago
fix for locomotive driver pose, updated ik target for lever
1 Year Ago
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1 Year Ago
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
1 Year Ago
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1 Year Ago
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
1 Year Ago
Fixed compile problems
1 Year Ago
more merge fixes and codegen
1 Year Ago
Cherry picking 73247
1 Year Ago
NRE edge case fix
1 Year Ago
flash bang postfx bundle assignment - standalone error fix
1 Year Ago
molotov cocktail gibs r/w - standalone error fix
1 Year Ago
Cleanup
1 Year Ago
Minor GenerateRoadTerrain tweaks
1 Year Ago
Fixed PathInterpolator.Resample issues that could lead to edge cases with weird looking, bent / stretched rails
1 Year Ago
merge from main and merge fixes
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Merging in the new locomotive driver position
1 Year Ago
Fixed trackSpeed not being explicity set to zero when a train sleeps. Fixes a rare edge case with wagon shunting.
1 Year Ago
re-exported locomotive player anim
1 Year Ago
Subtract changesets that changed how the TrainCarFuelHatches worked. I have a plan to fix this is a better way.
1 Year Ago
Added a Create Proxy Mesh button on the S2P component to quickly test what the baked down mesh looks like without runnig the full S2P Added SceneToPrefabTag that can allow for forced inclusion/exclusion of renderes, as well as simplifying material arrays to exclude sub meshes
1 Year Ago
Only hide/show LOD components, not the full hierarchy (this will keep collisions intact)
1 Year Ago
Add graphics.StaticTileMonumentLod to toggle the new behaviour for performance comparison
1 Year Ago
Allow the TrainCarFuelHatches animation to finish smoothly instead of abruptly if the client tick stops
1 Year Ago
Add LODMasterMesh component that enables a single mesh for a monument and disables all child renderers at a given distance Leave the core monument untouched and bypass the ECS rendering/loading process
1 Year Ago
Fixed offset prefab causing offset baked proxy meshes
1 Year Ago
Fix handheld boom box not working (broken in 73143)
1 Year Ago
Fixed locomotive monitor display no longer being visible (mesh changes)
1 Year Ago
0 -> 1 fix
1 Year Ago
Added missing molotov cocktail hold type meta file
1 Year Ago
TrainCarFuelHatches now uses the train client tick instead of Update()
1 Year Ago
Raycasts for lasers on client on job system
1 Year Ago
Hack around enough errors to get supermarket building static tile mesh
1 Year Ago
Merge Main -> Trainyard Update for the compile fix
1 Year Ago
Fixed server compile error in EnvironmentVolumePropertiesCollection, introduced in 73,199