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97,476 Commits over 3,653 Days - 1.11cph!

1 Year Ago
Adjusted effect settings
1 Year Ago
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
1 Year Ago
Scene backup/south tunnel
1 Year Ago
Fixes and tidy up. Added keywords for some quality settings.
1 Year Ago
ConsoleSystem camphysicalfocallength default fix
1 Year Ago
Disable the shunt buttons and show a different interaction UI if the train is moving (only allow shunting when the train is not moving).
1 Year Ago
Consolidated locomotive light LODs into the main LODGroup
1 Year Ago
Set up the Locomotive lights to match Petur's spec: - Main white headlights (controlled with the headlight key) - Small white lights on the side of the train that's heading towards you - Small red lights on the side of the train that's heading away - Small green lights if the train is stationary
1 Year Ago
Move clearugcentity to global namespace Add global.getugcinfo convar for retrieving all info (editing history, crcs, content type) from entities
1 Year Ago
GameUI/MenuUI changes that Unity wants to do
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Parse map metadata from the nexus Automatically show details for the zone in view on the nexus map
1 Year Ago
Add server.clearugcentity convar, when provided an entity id it will delete any user generated content from that entity (can be used via rcon and will work for any entity that's compatible with the admin browser) Offensive content report dialog now finds the UGC content closest to the centre of the screen (so it can be uploaded with the report)
1 Year Ago
Adjusted vacuum height on the loot wagon
1 Year Ago
Fixed vacuum disappearing while animating by enabling "Update when offscreen"
1 Year Ago
Train unloading vacuum now stretches to different depths depending on the wagon type
1 Year Ago
Finalized north tunnel
1 Year Ago
Store desyncTimeRaw as desync in combatlog & convert FiredProjectile to pooled class
1 Year Ago
Unloadable wagon bits and pieces
1 Year Ago
Merge from main
1 Year Ago
Merge from trainyard_update
1 Year Ago
Tunnel progress & related files.
1 Year Ago
Updated launch site lighting / added light switches Fixed a few materials Changed some environment volumes to brighter ones
1 Year Ago
Map UI cleanup
1 Year Ago
Consolidated blur, wiggle, line into one pass. Fixed some masking issues and better line generation.
1 Year Ago
Added collider materials to wire fence prefabs
1 Year Ago
Replaced obstructed static chairs at Launch Site to non-mountable versions
1 Year Ago
Junkard S2P. Replaced a few static road signs to spawnable versions.
1 Year Ago
Cherry pick 72482
1 Year Ago
Added a note to TriggerBase that it doesn't correctly handle GameObjects with multiple colliders (looked into fixing it properly but it wouldn't be simple)
1 Year Ago
Fixed fuel tank collider detection issue. Our triggers get confused by multiple colliders on multiple gameobjects.
1 Year Ago
Add server.listtoolcupboards
1 Year Ago
procedural_cave_entrance_a tweaking terrain parameters and topologies - getting pretty seamless
1 Year Ago
Added missing collider materials to a few prefabs
1 Year Ago
merge from main
1 Year Ago
Re-applied previous month fixes from 71256 (duplicate branch)
1 Year Ago
Merge from main
1 Year Ago
Updated locomotive monitor to the new screen size and aspect ratio. Removed widescreen support from the train monitor code.
1 Year Ago
Trainyard S2P. Properly fixes the error on server load in GetPercentFull.
1 Year Ago
Full manifest rebuild, committing all changes apart from generated materials to clean up all the mess. Should hopefully fix Aux2 builds as well.
1 Year Ago
Merge from main
1 Year Ago
Modified the GetPercentFull fix from 72,345
1 Year Ago
Merge Main - Trainyard Update
1 Year Ago
subtracting async_loading - client crash investigation
1 Year Ago
merge from main
1 Year Ago
Update import settings for libsqlite3.so to include Linux
1 Year Ago
merge from main
1 Year Ago
Cache CUI Textures & destroy on disconnect
1 Year Ago
Merge from async_loading