reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

45 Days Ago
Update: export worker threads in the json snapshot - Also fixed a bug I introduced in previous submit that led to sporadic exceptions Tests: exported 5 profiles in a row from Craggy in Editor, exported 2 in standalone, checked in perfetto
45 Days Ago
deferred mesh simplification - sculpture waits for a period of inactivity to schedule mesh simplification - mesh simplification is run in a background thread, while the unoptimised mesh is displayed immediately - handles multiple enqueued simplification requests with job dependencies, preferring wasted background computation over main thread blocking
45 Days Ago
Rocket setup
45 Days Ago
fixed compile errors
45 Days Ago
compile fix
45 Days Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
45 Days Ago
Update: record marks from worker threads - Had to leave allocation tracking enabled for main thread only - there's a comment explaining why Need to implement export for worker threads - that's next Tests: exported snapshot from Craggy in editor and opened in Perfetto
45 Days Ago
wrapped in-job profiling in a define, using a ProfilerMarkerStub with matching functions calls decorated with BurstDiscard
45 Days Ago
Update: generate snapshots under server root Tests: exported in editor, found in the right location
45 Days Ago
re-added early exit on flipped check loop
45 Days Ago
minor cleanup and crunching meshes down for 20% reduction
45 Days Ago
fixed a ton of floating foliage in underwater divesites, some ground gaps
45 Days Ago
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
45 Days Ago
removed older underwater rock formations from procmap stack and autospawn folder
45 Days Ago
Allow the user to choose which UV set to use for AO map slot specifically in standard shaders
45 Days Ago
Support min/max item def IDs for uploading item icons via the WorkshopIconRender component
45 Days Ago
Updated icons for cinematic gestures (for preview in wheel)
45 Days Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
46 Days Ago
Added road/tarmac tiled cube prefabs
46 Days Ago
Unsaved mat tweak
46 Days Ago
Updated Glass_Type_Reinforced_4 - created material variant using previous underwater_lab_glass values
46 Days Ago
Fixed material changes on cube_glowing_cool + _warm prefabs
46 Days Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
46 Days Ago
Fixed NRE in SkeletonEditor
46 Days Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
46 Days Ago
Undo: unintentional change to ProjectSettings, reverted by hand Tests: none, trivial change
46 Days Ago
Update: rewrote ServerProfiler TLS storage - Instead of having per-frame storage, we now have one big buffer - Rewrote ProfilerExporter to support changes - Removes a weird stall on EndOfFrame invoke in standalone I couldn't find a way to implement lock-free perf mark recording with previous approach, but now I should have a way - will attempt next. Tests: exported profile from Craggy in editor and standalone 6k server - both open in Perfetto and look coherent
46 Days Ago
Generated code compile errors
46 Days Ago
- Added sync var handlers to detect changes in sync vars - Generated at code gen - Overridable methods to check if should update and reset update checks
46 Days Ago
Removed debug Tweaked prefab rigidbody
46 Days Ago
Better ground alignment
46 Days Ago
- Successfully made read/write serverside methods for any sync var contained inside an entity - Managed to remove variable ids and rely on constant ordering/reading (sync vars are now cheaper than RPCs bandwith wise) - Pack all sync vars into one packet (might need adjustment) - Cleaned up code - Fixed a bunch of generation errors
46 Days Ago
reduce vertex lookups in simplification
46 Days Ago
switched out normal parallel check in simplification with a dirtier cross product based one to remove a couple of normalize calls - 75% perf improvement
46 Days Ago
chicken coup progress better uvs and mesh. now has hay on the inside too.
46 Days Ago
- Added sync var receive code gen (net read method infered from variable type) - Sync var pooled strings added to manifest
46 Days Ago
Bury empty player corpses with a shovel to place a grave, pay respects at grave to view player name, killer name, born and death dates and times and the name of the player who laid them to rest.
46 Days Ago
more cleanup, profiling, and some micro optim
46 Days Ago
adjusted strap for improvised shield
46 Days Ago
Smoke grenade / rocket WIP.
46 Days Ago
cherry pick carve radius change
46 Days Ago
dropped carve radius for testing
46 Days Ago
chicken coup model blockout with temp uv's
46 Days Ago
arctic base s2p
46 Days Ago
fixed some floating rock at arctic base
46 Days Ago
fixed glitchy pump pipes on small oilrig
46 Days Ago
updated tutorial island cliffs, rock formations for new style
46 Days Ago
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46 Days Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg