121,814 Commits over 4,048 Days - 1.25cph!
Merge Main -> CorpseParentingFix
Merge from tutorial_island
Realign cinematic entity in protobuf so it doesn't collide with metal detector
Merge from texture-memory-review2
Protobuf, reapply planner changes, manifest
Added a ShouldSuppressLeftHandScreenShake option to new ViewmodelCameraAnimation component, disables the automatic left hand screen shake applied during reloads
Rework into a standalone component ViewmodelCameraAnimation
Applied to paddle viewmodel for testing
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Layout changes
Broke scroll view
merge from skip_death_screen (admin only)
merge from server_noconsole
merge from train_tunnels_railing_fix
merge from steam_friends_null_check
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
Merge from backpacks/backpack_ui_2 -> backpacks
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Single vendor now has new internal layout
Single vendor scales properly
Updated texture bundle splits to avoid 4GB limit
Fixed the layout - now works with flexbox
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reworked padding on oilrig trims, disabled crunch compression (texture only changes)
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later.
Improved shovel item check.
Flags set to require shovel.
Show player model to the right of the UI
When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation
Backpack UI 6 slots wide -> 4 slots wide
Add "backpack" label on top of inventory grid
Added a cameraModifyBone field to the viewmodel, when a transform is assigned to this its rotation will be added additively to the final camera position
Eg. if this bone is rotated 2 degrees on the x and raised 0.1m the camera will do the same
Could be used for authored camera animations on viewmodels since the bone could be assigned to a helper bone in the animated hierarchy
The bone needs to start at a neutral pos/rot (0,0,0 on both)
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
Set player eye bodyRotation on the server to match their transform rotation on spawn. Fixes spawned players not having their rotation set on the server, causing their corpse ragdolls to not match their angle.
Removed all unused tutorial videos
Remove descriptions from tutorial missions, they're not used
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Let blackjack dealer hit on a soft 17
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Player clothing is now rechecked for changes when a demo is scrubbed, fixes cases where scrubbing past clothing changes woudl result in the player not having the correct clothing equipped visually
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
Fixed RenderingCommandBuffer error when equipping chainsaw
Wiped 2 gigs of temp test files.
Merge from tutorial_island (merged all shader changes keeping changes from tutorial_island, since they should be the most up to date)