reporust_rebootcancel

121,814 Commits over 4,048 Days - 1.25cph!

1 Year Ago
Merge Main -> CorpseParentingFix
1 Year Ago
Protobuf
1 Year Ago
Merge from tutorial_island
1 Year Ago
Realign cinematic entity in protobuf so it doesn't collide with metal detector
1 Year Ago
Merge from texture-memory-review2
1 Year Ago
Protobuf, reapply planner changes, manifest
1 Year Ago
Merge from main
1 Year Ago
Added a ShouldSuppressLeftHandScreenShake option to new ViewmodelCameraAnimation component, disables the automatic left hand screen shake applied during reloads
1 Year Ago
Rework into a standalone component ViewmodelCameraAnimation Applied to paddle viewmodel for testing
1 Year Ago
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1 Year Ago
Null check
1 Year Ago
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1 Year Ago
WIP loot control
1 Year Ago
Layout changes Broke scroll view
1 Year Ago
merge from skip_death_screen (admin only)
1 Year Ago
merge from server_noconsole
1 Year Ago
merge from train_tunnels_railing_fix
1 Year Ago
merge from steam_friends_null_check
1 Year Ago
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
1 Year Ago
Merge from backpacks/backpack_ui_2 -> backpacks
1 Year Ago
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1 Year Ago
Single vendor now has new internal layout Single vendor scales properly
1 Year Ago
Updated texture bundle splits to avoid 4GB limit
1 Year Ago
Fixed the layout - now works with flexbox
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
1 Year Ago
Merge from main
1 Year Ago
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later. Improved shovel item check. Flags set to require shovel.
1 Year Ago
Merge from main
1 Year Ago
merge from shelter_limit
1 Year Ago
Show player model to the right of the UI When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation Backpack UI 6 slots wide -> 4 slots wide Add "backpack" label on top of inventory grid
1 Year Ago
New NPC idle animation
1 Year Ago
Added a cameraModifyBone field to the viewmodel, when a transform is assigned to this its rotation will be added additively to the final camera position Eg. if this bone is rotated 2 degrees on the x and raised 0.1m the camera will do the same Could be used for authored camera animations on viewmodels since the bone could be assigned to a helper bone in the animated hierarchy The bone needs to start at a neutral pos/rot (0,0,0 on both)
1 Year Ago
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
1 Year Ago
Incendiary ammo additive
1 Year Ago
Set player eye bodyRotation on the server to match their transform rotation on spawn. Fixes spawned players not having their rotation set on the server, causing their corpse ragdolls to not match their angle.
1 Year Ago
Removed all unused tutorial videos
1 Year Ago
Remove descriptions from tutorial missions, they're not used
1 Year Ago
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1 Year Ago
Let blackjack dealer hit on a soft 17
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Player clothing is now rechecked for changes when a demo is scrubbed, fixes cases where scrubbing past clothing changes woudl result in the player not having the correct clothing equipped visually
1 Year Ago
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
1 Year Ago
Fixed RenderingCommandBuffer error when equipping chainsaw
1 Year Ago
Scene backup
1 Year Ago
Wiped 2 gigs of temp test files.
1 Year Ago
File org.
1 Year Ago
Merge from tutorial_island (merged all shader changes keeping changes from tutorial_island, since they should be the most up to date)