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121,810 Commits over 4,048 Days - 1.25cph!

1 Year Ago
Added a toast when player is dismounted from rowboat by seat clipping, which names the collider they clipped into and the entity it's on (if any). We can remove all this again once the bug is resolved.
1 Year Ago
Manifest
1 Year Ago
Merge from main
1 Year Ago
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
1 Year Ago
Manifest
1 Year Ago
Added timeout var for flags. Codegen.
1 Year Ago
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not. Can dig with any melee item.
1 Year Ago
Cleanup & refactor anim sync. Codegen.
1 Year Ago
Broke layout Fixed spacing
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
fixed holster offset issue
1 Year Ago
Merge main
1 Year Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
1 Year Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
1 Year Ago
3p anim and override controller updates
1 Year Ago
Anim test
1 Year Ago
pad color tweaks
1 Year Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
1 Year Ago
pink mat go
1 Year Ago
compound scene update S2P
1 Year Ago
merge from backpacks
1 Year Ago
helipad final art colliders, baked LOD and prefab setup
1 Year Ago
merge from reload_nre
1 Year Ago
City hall backup
1 Year Ago
merge from 3p_speargun_offset_fix/
1 Year Ago
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
1 Year Ago
player update. exported edited crossbow reload anim
1 Year Ago
Cherrypicked all shader-related changes from /main/shader-memory-review2
1 Year Ago
player update. edited spas reload anim, set the holster position and removed spas rootbone transfroms from the gun animations via a mask so the player holds it correctly
1 Year Ago
Cherry picked shader changes from main
1 Year Ago
helipad wip asphalt_b texture set
1 Year Ago
merge from turret_attachments_unpowered_fix
1 Year Ago
merge from burst_icon_belt
1 Year Ago
merge from laser_lod
1 Year Ago
merge from water_container_debugging
1 Year Ago
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1 Year Ago
Merge from copypaste
1 Year Ago
Fixed some rotation and parenting issues
1 Year Ago
Fixed teleport2marker command not working when called from a keybind Passing teleport2marker a -1 argument will now teleport to the last placed marker
1 Year Ago
First pass on a simple entity copy+paste system for QA and media purposes debug.CopyEntitiesInRange takes a name and radius, will copy all entities in the radius using the players position as the reference point debug.PasteEntities takes a name and will paste the target entities, using the plaeyrs current position as the origin IO entities that are included in the paste are rebound locally, so any contained circuits will be recreated Entities are saved in the server directory (EntityCopies folder) and can be reused/saved externally/etc
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Added model pre processor setting default mesh compression off
1 Year Ago
Merge from main
1 Year Ago
Explosive ammo
1 Year Ago
Updated large backpack with a better placeholder (tinted arctic hazmat bag)
1 Year Ago
Added Nacho's small backpack art
1 Year Ago
Fixed sampler limit reached on some standard cloth variants; reduced sampler count on other shaders
1 Year Ago
Reverted de-duplication cleanup for breaking variant stripping (will try again later w/ manual stripping) => fix for current shader issues