reporust_rebootcancel

134,993 Commits over 4,444 Days - 1.27cph!

30 Days Ago
merge from main
30 Days Ago
merge from /unity_6.3.15/ddraw_text_color_fix
30 Days Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
30 Days Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
30 Days Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
30 Days Ago
Fix compile error (UnityToolbarExtender)
30 Days Ago
merge from main
30 Days Ago
exposed pipes art and prefab
30 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
30 Days Ago
Post merge fixes
30 Days Ago
Re-run disable Bake on Scene Load for the cave
30 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
30 Days Ago
merge from heli_crate_train_wagon_fix
30 Days Ago
merge from industrial_torch_weaponrack_setup
30 Days Ago
merge from bowless_crossbow
30 Days Ago
merge from excavator_light_fix
30 Days Ago
merge from industrial_dlc
30 Days Ago
merge from main
30 Days Ago
Merge from indirect_instancing (main)
30 Days Ago
Merge from main
30 Days Ago
merge from main
30 Days Ago
merge from main 152363
30 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
31 Days Ago
main -> mountable_rollback
31 Days Ago
Re-enable wind on hemp collectable
31 Days Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
31 Days Ago
Fix elevator radial menu not using correct buttons
31 Days Ago
Ridable horse
31 Days Ago
update apartment_complex_monument/prototype
31 Days Ago
m16a2 textures update
31 Days Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
31 Days Ago
remove extra semicolon
31 Days Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
31 Days Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
31 Days Ago
prefab merge fix, will need to redo this
31 Days Ago
further fixes
31 Days Ago
merge from tmp_validatehtmltag_nre_fix
31 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
31 Days Ago
fixes
31 Days Ago
Clean up completed todos
31 Days Ago
darts move ballistically when they dont hit the board
31 Days Ago
demo_breaking_fix -> main
31 Days Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
31 Days Ago
merge from cassettepanel_nre_fix
31 Days Ago
Fixed cassette loot panel NRE
31 Days Ago
Fixed server-side ragdoll erratic behaviour
31 Days Ago
Fixed error when spawning server-side corpse
31 Days Ago
merge from main
31 Days Ago
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
31 Days Ago
merge from main 152363