128,925 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Improvements to dialogue graph speech nodes, they now look nicer
FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hacky single scene item render test. Will tidy it all up if it works.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Canon animation pose updates to match ballista pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ramp, lods and gibs and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating 50 cal rig pivot points
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced debug line with asserts
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added plushies to the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from naval_update/floating_cities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply placeholder mission things to floating city, applied to Casino Barge prefab
Run S2P
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                supplies barge culling volumes for props
 
                
                
                
                
                
             
         
        
            
            
            
                
                Anim updates and inital set up for blow pipe, boomerang and compass
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed tarp material override order on security tower tarps
 
                
                
                
                
                
             
         
        
            
            
            
                
                med bay barge culling volumes for props
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed unused scripts on hanging tarp prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from charityplushies_skinviewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed spray can reskin UI closing too early if the player was looking at a skinnable object above them
Fixed spray can free spray clipping through some floor pieces on jungle foundations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `batch_industrial_pipes` convar to toggle the behavior
- still need to call `refresh_renderers` to refresh them after changing behavior
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support to override the max verticies per mesh for individual RendererBatch instead of changing global convar
- increase from 1k -> 5k specifically for industrial pipes to capture more than the short stubby pipes
- rest of the batching system stays the same
- change original solution from adding RendererBatch at runtime to adding the RendererBatch to the PipeRenderer prefab and set it disabled since we can't set the override to 5000 before OnEnabled() is called
- this causes every single prefab to be reimported but is safer than cranking global convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add industiral pipes to the batching system to reduce draw calls significantly when rendering industiral pipes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix textures that are resized to the nearest NPOT by Unity on import being incorrectly flagged as "compression disabled" by the texture analyzer tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix pool used for Vis.Entities() in AddNearbyTurrets() not returned to pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                cinematic_play will now fallback to the standard gestures if provided a gesture string that isn't in the cinematic list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Working rear turret. Aiming is still ugly
Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes)
Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from biome-fog-stencil-volumes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_console_flickering -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix all the flickering in the windows console and all the pre-existing bugs
- boils down to avoiding clearing text (by writing spaces) before writing the new characters, to prefering straight overwrite where possible
- changed both status text and input text to only be updated when needed
- that change created a bunch more bugs (not listed here for our sanity) and made below bugs stand out more
- fix multi-line log messages cutting off when reaching the bottom of the buffer
- fixed the cursor bouncing around as you are typing commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Deep sea generation tweaks and improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add correct components to rear turret
Standing mounted turret seat setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mounted Turret Seat now supports multiple turrets on the same vehicle
Initial rear turret setup