128,925 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Setup right entities
Setup prefab variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add favourite paths to the file dialog
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> gun_turret (missed files)
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> gun_turret
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add /copypaste/ and /demos/ to shared ignore.conf file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Filled itemname on both charity plushies steam item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added charity plushies to the skin viewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed nightlight being too blue and dark
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up wire and hose entities, removed duplicate override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator
- this also allows to combine the 2 uploaders into 1
This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world".
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map
- something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Casino upper floor dressing progress
Fixed roof_flat_300x300_b
Plywood variant for bar tables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsTable - bring back useJsonDataObject support
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Continued work to floating city 3 (still WIP) - floating walkway set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▍▇▊▇▆█▍ ▍▆▌ ▊▊▄ █ █▌▅▉▍▆▌▊▉▊_▄▅▄ ▊▊ ▊▊▌▅▊ ▇▉█▍▆▄▆▆▌▇_▍▊▌_▊▋█▍▌▌ ▋█▇ ▋▄▆ ▅▇▆▇▊▆-▌▉█▄▍█▆▇ ▌▄▉▌▅ ▊█▆ █▍▆▊▌ ▄▇▅ ▄▋▇▊▄▋▄▌▆▅_▅▅█ ▉▌ ▍▋█▍▋▌█▊▇▌_▌▍▇_▅▍█▋▅▆▄▅ ▄▉▆▄▄▊▊▄█▆▌ ▌▄ ▆▍▇ ▄▊▇▉▅▍▌▆▌ ▊▋▆▊█▍▅ ▉▊▌▅▆▌ ▊▅▌▉ ▍▉▍▄ "▆▌▍▅ ▊▉ ▍█▄▄▋"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix error when build happens before navmesh is initialized
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added GPU frame timings to the performance logging
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▌▊▅▌▌▍▇ ▇██ ▆ ▆▅▋▇▄ ▅▍ ▌█▊_▅▅▉▉▄▄ ▌▊ ▌▅█ ▉▇ █▅▅▇ ▆▍ █▆█_▆█▉▉▊▍_▍█▉▉▉▊, ▋█▊▆▌▍▉▊ ▊▆ ▌▊▌ ▆▆▍▌▊▌ ▄█▊▍▄▄▉█ ▍▋▇▉ ▌▄ ▊▋▋▉▄█▄ ▍▉▌▍▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▇▅▄▊▉▋▌▋ ▊▋▇▋▉▆▆▍ ▄▌▌ ▌█▆ █ ▄▇▋▍▉_▊▄▋██▉▆▄▋ ██▅▄▇ ▌▊ ▄▌█▅ ▇▇▆ ▍▉▉▆▄▋ ▄▆▋▋▇▄▊▍▍▇ ▍▄▆ ▆▉█▋▌_▄▇▋▍▉▇▌▅▆_▋▌▌▍ ▇▅ ▇▊ ▆▋▇▊▆ ▆▋▅ ▉█ ▅▅▅▊ ▉▋▋▅▋▍▄
 
                
                
                
                
                
             
         
        
            
            
            
                
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                created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▋▌▅▉▊▋▇▊ ▇▄▇▉▌▍▊▅ █▊▇ ▊▆▋ ▆ ▅▉▄▇▄ █▊█▌▆ █▌▉▉ ▍▇▆▉▆_▌▌▅_▋▆▆▅▇▅ ▇▋▋ ▋▍▉▍▍_▊▇▇_▅▊▊▉▇█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boat building station is no longer a StorageContainer as it was never needed.
Set Clear Area menu item to always be the lowest priority so it never appears as the default.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: add all Analytics Uploader tests
- Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation
- Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup
ClientFPUploader will need internet connection as it relies on steam
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                zero'd transforms in bandage entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                xmas floorpaper setup, wip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Follow Daniel's advice of merging two redundant code paths into one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
 
                
                
                
                
                
             
         
        
            
            
            
                
                server_refresh_budgeting_adjustments -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase server processing budgeting up to 200 per frame
Remove stop watch limitation
 
                
                
                
                
                
             
         
        
            
            
            
                
                add animator live-updating, refactor some code placement that didnt make sense
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roof net mesh and prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsUploader - refactor how we accumulate data 
- AnalyticsTable no longer serializes EventRecords, that's moved to IAccumulators
- Implement serializers on top of IAccumulators (Csv, Json, CompressedCsv, CompressedJson)
- Uploaders automatically create IAccumulators per AnalyticsTable
Still missing an accumulator that would replicate how client analytics are serialized, but now it should be easy to do. Unit tests got simplified, need to expand coverage
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hanging tarp 350_a LOD/COL/Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore some commented RPC checks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                food barge and floating piers culling volumes for props
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvised walkways LODs/COL/Prefab setup 
Enabled batching and R/W on all improvised walkway meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding browning single rig fbx
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▊▇▋ █▅▆▍▇▅_█▍▍▋▍▌▍▇ ▉▉▍▍▆▊ (▍█▌▇▇▋▇ `&& ▇▄▇▌█`)
 
                
                
                
                
                
             
         
        
            
            
            
                
                farm barge culling volumes for props, full refactor of prefab groups