reporust_rebootcancel

135,852 Commits over 4,324 Days - 1.31cph!

2 Years Ago
WIP tutorial ending cinematic - updated with new animations and timeline
2 Years Ago
Store chunkId in header file
2 Years Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
2 Years Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
2 Years Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge store-ui -> Main
2 Years Ago
Parent merge
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
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2 Years Ago
Minor changes to tutorial island network bounds checks
2 Years Ago
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2 Years Ago
Fix bugs with attack heli rocket/flare firing lockouts
2 Years Ago
Fixed clothing mission step not working (merge issue)
2 Years Ago
merge from htx
2 Years Ago
merge from main
2 Years Ago
Iterating Wood bullethole decal tweaks.
2 Years Ago
More fixes/iterations
2 Years Ago
Fixed efitor refl probe blinking occasionally in scene view
2 Years Ago
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2 Years Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
2 Years Ago
Updated Workshop scene to have night time lighting
2 Years Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
2 Years Ago
Added template ability to set port actions via LinkId instead of Id or Name
2 Years Ago
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2 Years Ago
Skin prefab setup, screens showing tc information
2 Years Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
2 Years Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
2 Years Ago
Rock & concrete iteration/fixes
2 Years Ago
Fixed containers being changed on merge
2 Years Ago
Tutorial bear AI design update
2 Years Ago
Concrete hits
2 Years Ago
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2 Years Ago
Merged main
2 Years Ago
Chicken AI design update
2 Years Ago
Truck prefabs update
2 Years Ago
merge from youtooz_deployables
2 Years Ago
merge from sled_repair
2 Years Ago
merge from default_nudity
2 Years Ago
merge from binoculars_rangefinder
2 Years Ago
Potential UpdateHolsteredOffset nre fix
2 Years Ago
Protobuf, codegen
2 Years Ago
Merge from main
2 Years Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
2 Years Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
2 Years Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
2 Years Ago
Add a cinemachine virtual camera to the end tutorial cinematic
2 Years Ago
Merge from tutorial_island
2 Years Ago
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt