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121,589 Commits over 4,048 Days - 1.25cph!

2 Months Ago
Merge from crocodile
2 Months Ago
Undo: pick the right version of ProjectSettings from history Tests: none, trivial change
2 Months Ago
Undo: revert ProjectSettings Tests: none, trivial change
2 Months Ago
Bugfix/Optim: propagate fix to other ConcurrentQueues in the file Tests: local 2-player session on Craggy in editors
2 Months Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
2 Months Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
2 Months Ago
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
2 Months Ago
Clean: remove the hack test Now that the bug was validated this doesn't serve any purpose Tests: compiled in editor
2 Months Ago
Bugfix/Optim: Don't force ConcurrentQueue to allocate new segments on every push My hack/forced test no longer allocates - now I just need to cover left-over cases of this problem Tests: on Craggy in editor took a snapshot - no more allocs in the forced test area.
2 Months Ago
Merge from parent/merge_from_blowpipe
2 Months Ago
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
2 Months Ago
Add more tooltips to loot panels
2 Months Ago
Hack: improved the runaway test Now I can see it via server profiler - ~90KB across 192 allocs for 192 packets Tests: Craggy in editor, took a snapshot
2 Months Ago
crafting_update -> main
2 Months Ago
toolcupboard_www -> crafting_update
2 Months Ago
Fixed toolcupboard items showing a bunch of w's
2 Months Ago
merge from jungle ruins
2 Months Ago
Bamboo scaffold kit lods, collision, optimisation
2 Months Ago
Merge from blowipe (lots of folder changes so merging here first to be safe)
2 Months Ago
bees -> crafting_update
2 Months Ago
Fixed natural beehives spawning on fire
2 Months Ago
Reduce twitches in croc anim transitions
2 Months Ago
Reduce trigger size
2 Months Ago
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
2 Months Ago
Hack: synthetic test to proc ConcurrentQueue memory runaway Managed to reproduce high memory allocation edge case of ConcurrentQueue. Need to rip it out after applying the fix. Tests: ran the code and checked state of ConcurrentQueue with a debugger
2 Months Ago
Greatly improved swarm behaviour around fires
2 Months Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
2 Months Ago
Test rustigeegg branch
2 Months Ago
Merge from main
2 Months Ago
Hook croc belly flop and more aggressive turning and snapping
2 Months Ago
Fix blowpipe expecting catapult boulder ammo after merge.
2 Months Ago
Bunch of dart data fixes after merge . Manifest.
2 Months Ago
Match croc speeds to anim
2 Months Ago
merge from main
2 Months Ago
merge from bee_hive_protection
2 Months Ago
beehive protection
2 Months Ago
Adding new blowpipe idle pose options
2 Months Ago
Adding a branch with texture streaming enabled by default in all preset levels in case we want it.
2 Months Ago
condenser tank update
2 Months Ago
Compile fixes
2 Months Ago
outbreak scientist spray anims re exoprted and holdtype updated
2 Months Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
2 Months Ago
Latest attempt
2 Months Ago
fixed the splat mask to sand instead of snow on jungle swamp
2 Months Ago
jungle swamp unique environment
2 Months Ago
merge from planter_stacking
2 Months Ago
Condenser Tank LODS
2 Months Ago
merge from fix_ownership_giveall -> main
2 Months Ago
Fix `giveall` saying the player who recieved the item is the player who spawned the item, not the admin who ran the command
2 Months Ago
Ensure item ownership names are fed through steam's chat filter so vulgar names are filtered if you have steam chat filtering enabled