reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

2 Months Ago
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
2 Months Ago
merge from sentry_upload -> main
2 Months Ago
- Changed the LightBinningJob to only process depth bins within the screen tile that a light occupies to reduce the overhead of the job significantly - Aligned depth bins for each tile within memory so that they are within the same cache lines and produce more cache hits when sampling the depth bin on the shader side
2 Months Ago
integrate new squirrel anims
2 Months Ago
Re-add the "max 3 uploads per session" logic that got removed accidently
2 Months Ago
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
2 Months Ago
Add missing catch {} to a try statement that only had a finally {} block
2 Months Ago
merge from Squirrel_test to critter_animals
2 Months Ago
Cleanup
2 Months Ago
merge from Livestock_animals -> critter_animals
2 Months Ago
Fixed raw beef missing its becomeOnCooked ref
2 Months Ago
Tweaked BBQ beef pos
2 Months Ago
Editor tool to preview the meat position
2 Months Ago
Added new meats to all oven prefabs
2 Months Ago
main -> grenade_client_prediction
2 Months Ago
Fix Map bindings not having close map
2 Months Ago
Real glyph texture settings. Fix some display issues.
2 Months Ago
readded scrap king console command, description and grade to the foundation block
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
merge from espcanvas_autosize_clan_fix
2 Months Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
2 Months Ago
show LT before RT when showing glyphs in a row
2 Months Ago
Merge from look_boost (which ended up mostly being a massive refactor)
2 Months Ago
Inventory sorting perf improvements
2 Months Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
2 Months Ago
Fixes/cleanup
2 Months Ago
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
2 Months Ago
Merge from look_boost/refactor
2 Months Ago
Merge from loook_boost
2 Months Ago
Disable look boost by default
2 Months Ago
Fixed sheep not pooping
2 Months Ago
Disabled shear collider on lamb (not used)
2 Months Ago
Converted all cow meat prefabs and references to beef
2 Months Ago
Fixed some overlapping colliders on the calf male ragdoll
2 Months Ago
Fixed lod groups on calf corpses
2 Months Ago
Added a test to catch any skeleton assets with null bones, all pass
2 Months Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
2 Months Ago
Merge from vm_hand_spawn
2 Months Ago
Fixed mini crossbow nre
2 Months Ago
Merge from vm_hand_spawn
2 Months Ago
Fixed name parsing to account for v_portableboombox._anims
2 Months Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
2 Months Ago
Merge from main
2 Months Ago
Added autosize support for the loading and VOIP icons as well
Rin
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from sv_console_terminal_fix
2 Months Ago
Fixed row window height causing the status info not to render on Windows Host consoles
2 Months Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims