reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

2 Months Ago
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2 Months Ago
Compile fix
2 Months Ago
merge from critter_animals
2 Months Ago
merge from main
2 Months Ago
Attacking farm animals marks you as hostile to safezone
2 Months Ago
Fixed trough colliders, added container sounds to water storage Reduced interaction to more accurately align with visual, fixed layer Further mproved fence deployment and attraction Halved the speed at which the fence gate opens and closes
2 Months Ago
Automatically upload item icons to CDN when exporting them for Rust+
2 Months Ago
Added automated test to check all items have a phrase and description
2 Months Ago
more isvalid checks
2 Months Ago
add a wrapper for all playable calls
2 Months Ago
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
2 Months Ago
merge from critter_animals -> Livestock_animals
2 Months Ago
update livestock scene to remove duplicate critters
2 Months Ago
population changes
2 Months Ago
squirrels try not to go into riverside/oceanside
2 Months Ago
disable frog debug cube
2 Months Ago
import new frog anims and integrate, breaks materials on model
2 Months Ago
Bunch of UI styling/improvements.
2 Months Ago
merge from main
2 Months Ago
slider test wip
2 Months Ago
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
2 Months Ago
Assign root bones on calf prefabs to fix stringpool warnings
2 Months Ago
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable
2 Months Ago
Bugfix: HttpImage - create blurhash sprite when one is needed Tests: navigated to store general page, saw the background change to blueish, dlc page is redish
2 Months Ago
merge from Frog_Branch -> critter_animals
2 Months Ago
Prevent key rebinding triggering if clicked with gamepad cursor
2 Months Ago
Bugfix: clamp color channels when creating a blurhash texture Tests: navigated through store, no more color splodges
2 Months Ago
Update: ran StoreBundleTool to assign blur hashes Tests: inspected store with httpimagedelay
2 Months Ago
- updated cattle bias maps and reset their settings, applied new maps to cattle materials. - updated sheep model with better organised model - fixed some AO issues in sheep textures - added sheep fur normal and applied it to sheepfur materials - added LOD material for black sheep fur and updated sheep prefab
2 Months Ago
Performance fix
2 Months Ago
Bugfix(editor): read textures as srgb data when able to Tests: visualized produced blurhash
2 Months Ago
Added inheritSkinsFrom to ItemDefinition. Code support for it. Set all sandbag variants to inherit skins from the base sandbag item.
2 Months Ago
Update(editor): minor cleanup of CalculateBlurHash All experiments to async load textures failed, so committing to this version Tests: inspected a couple produced blur hashes
Rin
2 Months Ago
merge from sandbag_barricade_sockets
2 Months Ago
Fix pre-existing binding issue when closing menu mid key-assign. Only shows up as a real issue when using a gamepad.
2 Months Ago
exported wip frog anims
2 Months Ago
baseline of terrain deformation, tile-based serialization (only for areas with active changes) some concept of protection and healing over time
2 Months Ago
compiler fixes
2 Months Ago
Updated the Light binning debug overlay to display the total number of lights processed per screen tile rather than per-bin
2 Months Ago
Fix some key latching issues when input gets cleared such as F1 console opening.
2 Months Ago
Merge from salvaged_cleaver_loud
2 Months Ago
Salvaged cleaver distance fix
2 Months Ago
remove debug cubes
2 Months Ago
2 Months Ago
Changed to per-camera bin data buffers so the light binning job can be completed just before rendering
2 Months Ago
fix hitbox collisions
2 Months Ago
M79 Grenade Launcher Blockout
2 Months Ago
fully integrate squirrel anims, fixed critter locomotion analyzer tool
2 Months Ago
merge from Livestock_animals/meat_visuals
2 Months Ago
Fixed apartment complex and floating cities not showing in the S2P batch window