reporust_rebootcancel

154,902 Commits over 4,536 Days - 1.42cph!

2 Months Ago
Merge from PMM
2 Months Ago
Sat entity fx recovery
2 Months Ago
Comment purge/cleanup
2 Months Ago
Tightened anchor setup for cliff_hills_large_c
2 Months Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
2 Months Ago
Add terrain raycast checks, default off, behind a convar.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Fixed a bug in satellite.launch
2 Months Ago
merge from satellite_crash
2 Months Ago
Satellite.launch now includes trhe usual debug rendering for target location.
2 Months Ago
merge from main
2 Months Ago
merge from demoui2
2 Months Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
2 Months Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
2 Months Ago
merge from sculptures
2 Months Ago
removed old wrong sculpting tooltip
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
2 Months Ago
merge from main
2 Months Ago
Merge from satellite_crash
2 Months Ago
Codegen
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from PMM
2 Months Ago
Merge from crash_fix
2 Months Ago
Reskinned the garage door
2 Months Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
2 Months Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
2 Months Ago
Merge from bag_favourite
2 Months Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
2 Months Ago
Merge from occlusion_culling_nre_fix_2
2 Months Ago
Unsaved
2 Months Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
2 Months Ago
Merge from rustplus_camera_fixes
2 Months Ago
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
2 Months Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
2 Months Ago
Fix drone's view being obscured by the drone's colliders
2 Months Ago
Pool Cues - Updated textures for A and B
2 Months Ago
Merge from explosion_fx_script_cleanup
2 Months Ago
Cleanup some third party fx scripts to get stripped/not run on the server
2 Months Ago
Merge from main
2 Months Ago
Merge from water_catcher_tests
2 Months Ago
Build compile fixes
2 Months Ago
More stack size shenanigans
2 Months Ago
Cleanup Lock any crude that's inserted into the tanker
2 Months Ago
Enable fire button for drones in Rust+
2 Months Ago
Regenerate test list, tests pass
2 Months Ago
Fix camera raycasts returning bullshit sometimes
2 Months Ago
Merge from water_catcher_tests
2 Months Ago
Merge from main