reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

2 Months Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
2 Months Ago
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
2 Months Ago
Squirrel animation content updates
2 Months Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
2 Months Ago
Merge from bindrefactor
2 Months Ago
Refactor two separate bind registration locations into one.
2 Months Ago
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
2 Months Ago
Upgrade SMAA in-place to SMAA T2x
2 Months Ago
Fixed battering ram flaky tests
2 Months Ago
spacing/line fixes
2 Months Ago
Disable debug overlay by default
2 Months Ago
Merge from main
2 Months Ago
client handling terrain deformations in the clipmap render - writes a mask for deformed terrain and uses it to switch between procedural normals and pre-baked - culling bounds also extends down to cover max deformation on each cell - foliage grid invalidates per-cell for deformation, probably should mask it out or act as displacement though
2 Months Ago
Updating frog rig
2 Months Ago
update ik jobs to use safe playables
2 Months Ago
Work on randomised room L so far (WIP and ongoing)
2 Months Ago
Merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Merge from /skins
2 Months Ago
Merge from main
2 Months Ago
Possible StopMontage NRE fix
2 Months Ago
Merge from market_terminal_power_fix
2 Months Ago
Change the text on the market terminal to say No Power if the terminal is unpowered (can still be accessed to browse shops, it's just a visual change)
2 Months Ago
Merge from asset_exclusion_tests
2 Months Ago
Added a new ExcludeFromBundles asset label - if an asset has this label it will be removed during a build Marked battering_ram_hardware with this new tag - we use the rig version everywhere so it should be harmless to remove (and save 20mb on the client)
2 Months Ago
Marked battering_ram_hardware as non r/w Contained the whole battering ram mesh with all LODS but we only used LOD3 of the head as a convex mesh collider, so we are paying 15mb of memory on the client and on the server
2 Months Ago
Added support for hunting trophy to show cow, bull and sheep trophies Made a pass over the hunting trophy itself converting a bunch of stuff to LOD components, prefab is now a third smaller
2 Months Ago
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed some missing beef links Fixed head dispenser pointing at wrong prefab Converted livestock pattern range into a scriptable object so we can use it on the trophy Fixed LivestockPatternTester running in builds
2 Months Ago
+ profiling
2 Months Ago
Dont call TryGetComponent 16 times a second
2 Months Ago
- Minor code cleanup - Codegen
2 Months Ago
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2 Months Ago
Lamb and calf corpses no longer give any resources when killed, be nice to them
2 Months Ago
Merge from honey_bandage_cleanup
2 Months Ago
merge from main
2 Months Ago
Removed all of the bandage duplicated assets in the honey bandage folder, the honey bandage just references the assets in the bandage folder anyway so none of this was used
2 Months Ago
merge playable_fixes to main
2 Months Ago
more null checks
2 Months Ago
merge from main
2 Months Ago
Fixed failing SpawnEntity_EntitySpawned tests leaking spawned entities and failing unrelated tests
2 Months Ago
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2 Months Ago
merge from fix_editor_logthread_nre -> main
2 Months Ago
Add try catch to the OutputHandler so if an exception SOMEHOW happens it can't kill the process (since it runs in the finalizer thread)
2 Months Ago
Fix log thread throwing ObjectDisposedException in editor - also fix the Task exceptions not being flattened fully