reporust_rebootcancel

134,080 Commits over 4,444 Days - 1.26cph!

9 Days Ago
Charm picker UI wip
9 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
9 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
9 Days Ago
merge from main
9 Days Ago
merge apartment_complex_monument/prototype/mailbox
9 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
9 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
9 Days Ago
protocol_update -> main
9 Days Ago
Protocol++
9 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
9 Days Ago
Merge from main
9 Days Ago
Merge from setflag_change
9 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
9 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
9 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
9 Days Ago
Merge from main
9 Days Ago
Add mailbox slide entities to manifest
9 Days Ago
bunny hat uses cap deformhair
9 Days Ago
merge from rhib_cargo_fixes
9 Days Ago
Bare bulbs.
9 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
9 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
9 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
9 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
9 Days Ago
Merge: from main
9 Days Ago
Push starting targeting radius out of its own monument bounds.
9 Days Ago
naming updates for 3p inventory idles
9 Days Ago
Updated inventory idle anims so they are on the new player update rig
9 Days Ago
Glass AR - updated viewmodel FBX for rigging
9 Days Ago
Remove duplicate line
9 Days Ago
Fix deploy guide not rendering when in a map without water
9 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
9 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
9 Days Ago
merge from main
9 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
9 Days Ago
Merge from main
9 Days Ago
merge from main
9 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
9 Days Ago
fixed clothing mannequin wearable (admin only)
9 Days Ago
Glass AR - icon, mesh tweaks
9 Days Ago
Debug rendering for pending crash site
9 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
9 Days Ago
Merge from main
9 Days Ago
main -> demo_compatability_layer
9 Days Ago
Merge from main
9 Days Ago
Merge from editorshortcut_selectprefabroot
9 Days Ago
Merge from lr300space_display_fix
9 Days Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
9 Days Ago
AK deploy animation update
9 Days Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed