reporust_rebootcancel

154,578 Commits over 4,536 Days - 1.42cph!

8 Days Ago
Inventory sorting perf improvements
8 Days Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
8 Days Ago
Fixes/cleanup
8 Days Ago
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
8 Days Ago
Merge from look_boost/refactor
8 Days Ago
Merge from loook_boost
8 Days Ago
Disable look boost by default
8 Days Ago
Fixed sheep not pooping
8 Days Ago
Disabled shear collider on lamb (not used)
8 Days Ago
Converted all cow meat prefabs and references to beef
8 Days Ago
Fixed some overlapping colliders on the calf male ragdoll
8 Days Ago
Fixed lod groups on calf corpses
8 Days Ago
Added a test to catch any skeleton assets with null bones, all pass
8 Days Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
8 Days Ago
Merge from vm_hand_spawn
8 Days Ago
Fixed mini crossbow nre
8 Days Ago
Merge from vm_hand_spawn
8 Days Ago
Fixed name parsing to account for v_portableboombox._anims
8 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
8 Days Ago
Merge from main
9 Days Ago
Added autosize support for the loading and VOIP icons as well
Rin
9 Days Ago
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10 Days Ago
merge from main
10 Days Ago
merge from sv_console_terminal_fix
10 Days Ago
Fixed row window height causing the status info not to render on Windows Host consoles
10 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
10 Days Ago
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10 Days Ago
scrap king - updated meshes, added frames and lods
10 Days Ago
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10 Days Ago
Fixed settings search shitting the bed with nested marks
10 Days Ago
Launch site, trainyard and radtown power grid rooms
10 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
10 Days Ago
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10 Days Ago
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10 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
10 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
10 Days Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
10 Days Ago
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11 Days Ago
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11 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
11 Days Ago
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11 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
11 Days Ago
bull/calf/cow use old bias map
11 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
11 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
11 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
11 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
11 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
11 Days Ago
Merge from render_pipeline_testing (fixed)
11 Days Ago
Re-apply improved hair and beard rendering cleanly