reporust_rebootcancel

154,581 Commits over 4,536 Days - 1.42cph!

11 Days Ago
Fix compile error
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
fix regression with water drop shader refraction in BRP
11 Days Ago
main -> grenade_client_prediction
11 Days Ago
main -> biofuel_generator
11 Days Ago
Hide the panels a little bit if you are orbiting around the character
12 Days Ago
Tests for new way of reading logfile
12 Days Ago
Fix wooden and bone arrow world model gibs
12 Days Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
12 Days Ago
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12 Days Ago
Disable per-object culling
12 Days Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
12 Days Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
12 Days Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
12 Days Ago
merge from main
12 Days Ago
Merge SMAA with RRP
12 Days Ago
Rebase on main
12 Days Ago
merge from main
12 Days Ago
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
12 Days Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
12 Days Ago
Implement SMAA 1x in RRP
12 Days Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
12 Days Ago
Merge from rustplus_custom_monument_markers
12 Days Ago
Send custom monument marker names to Rust+ properly
12 Days Ago
exported/setup nailgun refresh anims and set up entity with latest w model
12 Days Ago
Move the expand button over to the right
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Client caches rendered icons before joining
12 Days Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
12 Days Ago
Barrel Tarp Wind material
12 Days Ago
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
12 Days Ago
Fixed hash warning when hitting an object with a torch
12 Days Ago
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12 Days Ago
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
12 Days Ago
Merge from complicated_livestock_merge (indirect merge from main)
12 Days Ago
Merge from livestock_animals
12 Days Ago
12 Days Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
12 Days Ago
Add dedicated gibs for driftwood clutter 1–5
12 Days Ago
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.
12 Days Ago
Bugfix: fix pack overlay missing images for buttons or main section Tests: clicked through a couple packs, clicked on all carousel buttons
12 Days Ago
- Setup sever character selector - Can pick your caharacter before joining a server
12 Days Ago
Update: start saving image StoreITemOverlay's image URLs - adjust field naming so automation can find and fill in urls - ran automation Tests: navigated to bowless crossbow page, some textures are missing (expected)
12 Days Ago
Updating bull and calf with new mesh
12 Days Ago
update from main
12 Days Ago
hopefully a fix for Bradley flatbed ladder climbing and moving-train boarding - Separate ladder and parenting triggers onto individual colliders. - Enlarge parenting volumes to capture players earlier and overlap deck parenting. - Widen and raise all four ladder volumes for easier access and deck transitions. - Preserve the original ladder bottom height. - Add Bradley flatbed to the manifest entity list and prefab hash lookup.
12 Days Ago
Better framing for test video recorder, fix network range problems causing test to be invisible at the start + attach light to camera at night
12 Days Ago
Fix cows sliding away when hurt / dying, they now get up properly (and play the scrambleFromSleep authored anim when applicable)
12 Days Ago
merge from main
12 Days Ago
Merge from editor_jump_hitch