134,086 Commits over 4,444 Days - 1.26cph!
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange
Needed for rentable signs, fixes a bunch of issues
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
Merge from sleeper_rotate_fix
Fixed new layer fuckery on kiosks.
Possible fix for sleepers getting rotated incorrectly
1st floor corridor mesh / damage, decals and vertrex paint
jesus_animation_fix -> main
merge from wire_doors_fix
Fixed wires attached to doors not following the doors correctly when it opens
We now only parent the lines when the associated IOEntity is parented to a moving object
When parenting, we parent to the root object so attached lines can work on boats one day
Use small delta changes for water level model state rather than exacts with ==
Allow doprepare to add to the demo compatability file
Ensure prefab ids dont match wont fire if using the compatability layer
fix shader bug causing GPU crash (RRP)
Lighting prefab & related files
Increase mailbox texture size from 1k -> 2k
merge from streamermode_fix
merge from bradley_inactive_error_fix
merge from large_furnace_place_effect_fix
merge from spawngrid_spacing_fix
merge from catapult_ragdoll_error_fix
merge from spraycan_reskin_refactor
merge from pool_analyzer_non_caching_methods
update apartment_complex_monument/prototype/mailbox
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Cherrypick CS
153556 (compile simulator fix)
Debug position dot now shows on the map during control, not just when locked in.
Modified cap hair conditional to work with miners hat
Cache last successful sample position, check it first on next thruster fire.
Fix scientist chasing into water
merge from skinviewer_fixes_june26
merge from store_background_fixes
merge from cartbutton_friendlist_fix
merge from menu_notifications
Modified conditionals to not clip with certain hats
merge from console_focus_fix
merge from strobelight_flags_fix
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.