reporust_rebootcancel

126,998 Commits over 4,109 Days - 1.29cph!

8 Days Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
8 Days Ago
Add support for actions in domain reload code generation, fix main menu fields not being reset: - We can now get into the game and walk around. - Some inputs are still kinda broken, some UI gets stuck. Just a few more fixes and it should be functional.
8 Days Ago
Merge: from autoturret_optim - Fix server NRE during turret initialization for ones without RCEyes bone set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
8 Days Ago
Bugfix: NRE during initialization of turrets without RCEyes set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
8 Days Ago
Merge: from main
8 Days Ago
disabled read-write on seaweed meshes
8 Days Ago
Fixed featured skin cart button size
8 Days Ago
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8 Days Ago
Store optims, now opened with canvas groups
8 Days Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
8 Days Ago
merge from workshop_locker_mesh
8 Days Ago
merge from autosave_paintings
8 Days Ago
merge from twig_roof_gib_fix
8 Days Ago
merge from industrial_light_white_emissive
8 Days Ago
merge from Bathtub_planter_gib_fix
8 Days Ago
merge from bardoor_vehicles_fix_2
8 Days Ago
merge form flare_flickering
8 Days Ago
merge from hide_reportplayer_steamid
8 Days Ago
merge from player_ids_command
8 Days Ago
merge from armor_movement_speed_info
8 Days Ago
merge from fix_oil_refinery_heat
8 Days Ago
merge from triangleroof_flyhack_fix
8 Days Ago
merge from waterpump_occlusion_fix
8 Days Ago
merge from propanetank_culling_fix
8 Days Ago
merge from fix_engine_collider_powerplant
8 Days Ago
merge from coconut_armour_recycle
8 Days Ago
merge from autoturret_optim
8 Days Ago
Extend setinvis_ui to include developer checks as well as admin
8 Days Ago
Use styles for odd + even instead - fixes hover changing alpha back to it base value
8 Days Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
8 Days Ago
Server Browser Odd + Even rows
8 Days Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
8 Days Ago
Merge: from main
8 Days Ago
Bugfix: unbork shooting from RC turrets - Recalculate where RC eyes are on the server Tests: remoted into a turret and shot in different directions - saw hits where expected
8 Days Ago
Merge from main
8 Days Ago
Merge from parent
8 Days Ago
Merge from main
8 Days Ago
Merge from "ceiling_light_joint_reconfig"
9 Days Ago
Merge from fogofwar
9 Days Ago
Compile fixes
9 Days Ago
Disable map markers (exposed option on game mode entity)
9 Days Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
9 Days Ago
Upload the fog images every 10s (was 4)
9 Days Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
9 Days Ago
Merge from parent
9 Days Ago
Merge from main
9 Days Ago
Disable read/write on a bunch of larger models that shoudln't need it
9 Days Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
9 Days Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
Rin
9 Days Ago
Fixed twig roof gibs flying excessively far