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127,962 Commits over 4,109 Days - 1.30cph!

12 Months Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
12 Months Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
12 Months Ago
overly simplified basis for hitchable entities
12 Months Ago
Digital Clock Material Updates
12 Months Ago
Merge from main
12 Months Ago
Added belt pelts to skeleton/prefab
12 Months Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.
12 Months Ago
Update of digital clock screen size
12 Months Ago
Optim: Replacing ServerInfo.Region with StringView instead of string Avoids another optional allocation, avg count went down by 0.6 (8.95 -> 8.31). This looks like mostly it for clear&easy wins. Tests: Checked server browser, it displayed region tags
12 Months Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
12 Months Ago
Final prefab (code fix pending)
12 Months Ago
Merge from main
12 Months Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
12 Months Ago
Fix client / server compile errors
12 Months Ago
Digital Clock art pass placeholder textures
12 Months Ago
Update: Add ServerInfo.Protocol enum Avoids us creating a string to track which protocol to use. On average, saves about 0.6allocs (9.56 -> 8.95). We already have a similar enum on the game level, but this has the "Default" member. Tests: none, trivial change
12 Months Ago
Fix scoring and ranking of potential destinations not being respected
12 Months Ago
Undo vislog changes
12 Months Ago
Hide Clouds Convar -> Main
12 Months Ago
Main -> Hide Clouds Convar
12 Months Ago
New Divesite Spawns -> World Update 2
12 Months Ago
Clean up vddraw
12 Months Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
12 Months Ago
Eliminated areas that poked through wallpaper pieces in legacy wood skin
12 Months Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
12 Months Ago
Eliminated areas that poked through wallpaper pieces in Brick skin doorway
12 Months Ago
burst cloth constraints tell you if you mess up the min/max constraint order
12 Months Ago
Eliminated areas that poked through wallpaper pieces in Twig tier walls
12 Months Ago
Tightened wallpaper pieces fitting Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
12 Months Ago
Merge from world_update_2
12 Months Ago
missing alpha texture lake_a
12 Months Ago
Optim: further reduce allocs for ServerInfo Couple easy wins - Changeset is unused so removed, construct ConnectionString on demand, avoid identifying tags if already identified. Should've removed 2allocs per ctor, but data shows reduction by 3allocs on average(12.94 -> 9.56). Tests: None, trivial changes
12 Months Ago
Updated backpack pelt constraints
12 Months Ago
Fixed server side errors not being translated by the client when received
12 Months Ago
Update: Allow StringView to implicitly convert to ReadOnlySpan This allows StringView to be friendly with APIs that Span, like int.TryParse(). It also removes 3 allocations, and weirdly my tests show a reduction of 4 allocations per ctor invocation on average. Also merging stragler tag lookup into the main loop(avoids an extra traversal and extra lambda allocation). Tests: Checked ServerBrowser, player count was sane.
12 Months Ago
Frontier bag cloth material
12 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
12 Months Ago
Backpack pelt constraints
12 Months Ago
Implemented MoveSpeed modifier type. Added Dart as new ModifierSource type.
12 Months Ago
Updated model Updated backpack settings
12 Months Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
12 Months Ago
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
12 Months Ago
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12 Months Ago
Update: Annmotating ServerCacheQuery to track GC allocs Should've done it at the start but ah well. This also revealed that Task.Delay doesn't seem to be doing much - worth investigating further. Tests: took a recording during server list refresh - no errors and could see the samples displayed.
12 Months Ago
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12 Months Ago
Added the biro dart model as the placeholder model for bone dart. Setup dart prefab and world model.
12 Months Ago
vintage wallpapers update updated materials to spec/gloss
12 Months Ago
Added right arm support
12 Months Ago
Now covers all spine bones
12 Months Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring