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124,673 Commits over 4,171 Days - 1.25cph!

1 Year Ago
renamed controller and anims to meet naming convention
1 Year Ago
network++ save++
1 Year Ago
merge from cave-reverb-fix
1 Year Ago
added hammer anims to controller
1 Year Ago
added viewmodel hammer anims
1 Year Ago
Added larger radius terrain filter to avoid rivers to ice sheets
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
Added more terrain anchors to rock_formation_a to prevent gaps
1 Year Ago
cave_large_medium terrain check fixes
1 Year Ago
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1 Year Ago
wip fire rate test
1 Year Ago
Added second ocean topology pass after all cliffs have been spawned
1 Year Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
1 Year Ago
better separation of flow vector/angle generation, still need to find a proper home for it
1 Year Ago
Fixed collision issues and floating geo on cliff_jutting_d
1 Year Ago
Deleting old textures
1 Year Ago
attempt at preventing seaweeds close to coastal rocks
1 Year Ago
-Fire Extinguisher Texture update and material consolodation
1 Year Ago
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1 Year Ago
Changed river splat from stones to gravel
1 Year Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
1 Year Ago
Subtracting 105196 (shore margin increase) due to several regressions
1 Year Ago
Switch to a blend tree
1 Year Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
1 Year Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
1 Year Ago
adjusted improvised shield origin
1 Year Ago
Rebuilt manifest
1 Year Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
1 Year Ago
Merge from world_update_2
1 Year Ago
Merge from main
1 Year Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
1 Year Ago
Merge from world_update_2
1 Year Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
1 Year Ago
More culling volume fixes in cave_medium_hard
1 Year Ago
Manifest rebuild
1 Year Ago
Add harvestable layer to F1 layer tools
1 Year Ago
Batch mussel meshes
1 Year Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
1 Year Ago
Fixed most rocks in divesite_d double rendering
1 Year Ago
Batch barnacles
1 Year Ago
Another possible fix for no collisions on the divesite plane
1 Year Ago
add a little spice to the blunderbuss gunshot
1 Year Ago
re-linked divesite prefabs, cleanup of folders
1 Year Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
1 Year Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format
1 Year Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
1 Year Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
1 Year Ago
Make buoys add a little force to the player when they stand on top