reporust_rebootcancel

126,693 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Disable the use of OpenWebOverlay for the item skins as this doesn't seem to be working with the new Steam Overlay interface
1 Year Ago
Show all the other purchasable things that aren't standard skins with the blue-tinted title as well, on the repair bench panel
1 Year Ago
Fixed helicopter handbrake preventing rigidbody sleep. Improved helicopter sleep overall.
1 Year Ago
If an item's Amount is > a protentional new container's max stack side, return false from CanSwap. Fixes drag-swapping an engine part from a modular car engine onto a stack of a different tier of engine parts losing all but one of the stack.
1 Year Ago
Added a new input to SAM site to toggle the defender mode
1 Year Ago
Removed unnecessary meta files
1 Year Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
1 Year Ago
Remove Bradley tank tread FX script on the server side
1 Year Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
1 Year Ago
Tread debug. Tracer_reddish consistency with cannon tone.
1 Year Ago
Fixed CanStack method checking the parent container's max stackable, even though it's looking to be stacked onto a new item which may be in a different container. Now checking only its own info.stackable value.
1 Year Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
1 Year Ago
Added an editor context scene for UI prefabs editing
1 Year Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
1 Year Ago
Fix incendiary ammo not requiring BP for mixing table
1 Year Ago
Fix odd item amounts splitting properly Fix splitter not resetting when dragging items onto your selected item stack
1 Year Ago
Fix item split slider resetting every time you split an item - still resets to half if you split off half or more of a stack https://files.facepunch.com/jakerich/aDIXKDjIfFRGE61D/FlMW109GZ8dB41WI.mp4
1 Year Ago
Attempt #2 taking into consideration all deployables use the same planner entity - fixes stuck placing building block when trying to place mixing table
1 Year Ago
Added a tip explaining how to adjust wire slack
1 Year Ago
merge from main
1 Year Ago
Undo subtract
1 Year Ago
merge from main -> fix_planner_reset_construction
1 Year Ago
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1 Year Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
1 Year Ago
vendor turret prefab - model, lods, materials and basic prefab setup
1 Year Ago
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
1 Year Ago
Fix NRE when loading into server Fix NRE when switching servers - caused by not removing from static List when monument is destroyed
1 Year Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
1 Year Ago
merge from allow_barricades_monuments -> aux2
1 Year Ago
Apply same treatment to stone, concrete & sandbag barricades (can't place on monument concrete, can place on the terrain)
1 Year Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
1 Year Ago
Wooden barricade only buildable on the terrain parts of a monument, block it on all the concrete parts of a monument https://files.facepunch.com/jakerich/fyl41vRDD6IA5gyt/BM9AhaPzcWubIRbQ.mp4
1 Year Ago
merge from cine_entities
1 Year Ago
merge from SAMVehicleSleep
1 Year Ago
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1 Year Ago
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1 Year Ago
radtown sign metal smooth texture
1 Year Ago
radtown gate lod0
1 Year Ago
Reapply subtract
1 Year Ago
merge from main -> qol_building_blocked_visual
1 Year Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
1 Year Ago
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1 Year Ago
Being pushed or taking damage cancels unlock minigame
1 Year Ago
removing unused prefabs
1 Year Ago
added texture mask for radtown shed roof.
1 Year Ago
reworked radtown shed roof to use texture masked material.
1 Year Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
1 Year Ago
subtracting 98092 qol_building_blocked_visual
1 Year Ago
subtracting 98091 fix_planner_reset_construction
1 Year Ago
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