reporust_rebootcancel

135,015 Commits over 4,324 Days - 1.30cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
12 Months Ago
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12 Months Ago
merge from bikes_damage_tweaks
12 Months Ago
merge from hotreload_serialiization_fix
12 Months Ago
merge from batteringram_fixes
12 Months Ago
merge from fleck_memory_fixes
12 Months Ago
Farmable chickens now take damage and drop corpses like regular chickens
12 Months Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
12 Months Ago
Peace, love heart and camera frame gestures (viewmodels) https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
12 Months Ago
More profile WIP.
12 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
12 Months Ago
Fix args buffer, and add simple UVs to procedural vertex function
12 Months Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
12 Months Ago
merge from player_speed -> hackweek_modding_improvements
12 Months Ago
12 Months Ago
More rocket tests Refactoring
12 Months Ago
Changed the test results json structure
12 Months Ago
Add ability to modify gravity & swimming gravity per player
12 Months Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
1 Year Ago
Merge from media_projects
1 Year Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
1 Year Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
1 Year Ago
Cloud configuration
1 Year Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
1 Year Ago
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag
1 Year Ago
merge from delivery_fee -> hackweek_modding_improvements
1 Year Ago
Allow market terminal to have the drone purchase tax modified on client - can change both currency and the amount it costs
1 Year Ago
merge from item_icon -> hackweek_modding_improvements
1 Year Ago
Rocket splash damage test
1 Year Ago
Pies folder/naming cleanup. Manifest.
1 Year Ago
Add commands to test that feature works
1 Year Ago
Setup food_pie_generic.entity materials
1 Year Ago
merge from item_icon -> hackweek_modding_improvements
1 Year Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
1 Year Ago
Fix double null check
1 Year Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
1 Year Ago
Fix being able to spam the eat action
1 Year Ago
Restored options UI again
1 Year Ago
Merge from main
1 Year Ago
Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
1 Year Ago
Home hive and target setup
1 Year Ago
Missing files
1 Year Ago
Laid out basic swarm behaviour setup
1 Year Ago
Code cleanup
1 Year Ago
Update: ServerProfiler - Track allocations on all threads The display of this information is still abysmal - need to figure out how to make it better. Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
1 Year Ago
missed this
1 Year Ago
add some configs
1 Year Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works