121,123 Commits over 4,018 Days - 1.26cph!
merge from fix_item_load_nre_check
merge from incapacitated_respawn
merge from max_health_fix
merge from commandline_args_overrule_cfg
merge from retroTC_save_fix
Fix croc letting you go in its back too easily
fix NRE crash on killing snake (ragdoll not setup properly yet)
Add some base damage to radiation dart.
Increse all dart damages.
Scatter dart spread changes.
Update admire animation and reset/reassign bones in viewmodel
Fix wood barricade double not carving navmesh
Fix croc not interrupting intimidation when player is very close
Updated Water Treatment Tank Model to include LODS
Add tiger placeholder water footstep to avoid error spam
merge from softcore_update
merge from softcore_update/deployable_corpse
Re-enable corpse creation.
Disable temp item spawning.
Containe corpse spawning and repairing effects
Added more stuff in the container corpse creator tool
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks)
Only ran when you're about to complete the repairing
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
bottle of venom
world model LODs and material/textures.
updated worldmodel prefab, updated icon with pauls icon.
shell tests with hide_poncho to give it volume when using skins with transparency
merge from softcore_update
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merge from softcore_update
merge from bigbeeandflamefix
merge from fix_hatchet_block_bullet_exploit
merge from f1_grenade_workshop_fix
merge from car_radio_item_pickup_sfx
merge from compound_bow_3p_fixes
merge from shield_powerbar_sync
remove frontier external from bundles and mark as hidden
Remove container mod from blowpipe, some other item/ent cleanup.
replaced the gate_a with gate_b in the zigg scene
alpha dilation in empty uv space, clamp wrapping on output textures
merge from tc_changes -> softcore_update
Save the codelock & keylock on deployable corpses
- respawn codelock / keylock when the deployable is repaired
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
- Fixed bug locking thrown boomerang from being used again
- Overwritable method on thrown
- Set client thrown flag properly
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Added catching cycle with catching animations to actually catch the boomerang
Way higher client rotation speed