121,092 Commits over 4,018 Days - 1.26cph!
Merge from env_volume_performance_testing
Removed the additional flags buffer from the deferred indirect lighting implementation as the data is now packed into the emission target's alpha channel instead. This should hopefully fix the performance issues with the deferred indirect lighting.
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Animation updates for boomerang viewmodel content
Desal tanks texture update
Desal tank LODS and prefab update.
Fixed bug causing has thrown not to be reset properly (clientside)
Double max placement distance for wall mounted hanging banner, no need to build annoying scaffolding for placement - https://files.facepunch.com/Alistair/121/03/2025/4p71/Unity_YR5BwCX2Mx.png
Pole banner max placement increased
Pole banner can now be rotated before placement
Pole banner can now be placed on construction
Route catch through RPC rather than flags to reduce the back and forth
Tweak croc belly flop tracking, attack rhythm, turns
merge from fix_item_load_nre_check
merge from incapacitated_respawn
merge from max_health_fix
merge from commandline_args_overrule_cfg
merge from retroTC_save_fix
Fix croc letting you go in its back too easily
fix NRE crash on killing snake (ragdoll not setup properly yet)
Add some base damage to radiation dart.
Increse all dart damages.
Scatter dart spread changes.
Update admire animation and reset/reassign bones in viewmodel
Fix wood barricade double not carving navmesh
Fix croc not interrupting intimidation when player is very close
Updated Water Treatment Tank Model to include LODS
Add tiger placeholder water footstep to avoid error spam
merge from softcore_update
merge from softcore_update/deployable_corpse
Re-enable corpse creation.
Disable temp item spawning.
Containe corpse spawning and repairing effects
Added more stuff in the container corpse creator tool
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks)
Only ran when you're about to complete the repairing
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
bottle of venom
world model LODs and material/textures.
updated worldmodel prefab, updated icon with pauls icon.
shell tests with hide_poncho to give it volume when using skins with transparency
merge from softcore_update
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merge from softcore_update
merge from bigbeeandflamefix
merge from fix_hatchet_block_bullet_exploit
merge from f1_grenade_workshop_fix