reporust_rebootcancel

121,092 Commits over 4,018 Days - 1.26cph!

34 Days Ago
Various fixes / polish.
34 Days Ago
Merge from jungle_update (improvements to tiger and croc)
34 Days Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
34 Days Ago
Reduce volume of croc swimming fast
34 Days Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
35 Days Ago
Disable client predicted catching for now
35 Days Ago
Way more accurate landing point logic
35 Days Ago
Client predict catch logic
35 Days Ago
atmosphere experimentation
35 Days Ago
Merge from jungle_update
35 Days Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
35 Days Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
35 Days Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
35 Days Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
35 Days Ago
Fix corpse not being spawned from `ent kill` after refactor
35 Days Ago
Fix compile errors
35 Days Ago
Reassign all the corpse references since the field name was changed
35 Days Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
35 Days Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
35 Days Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
35 Days Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
35 Days Ago
Half boomerang outwards travel distance
35 Days Ago
Merge from snakes
35 Days Ago
Merge from jungle_update
35 Days Ago
Merge from corpse
35 Days Ago
Set viewmodel loaded anim param
35 Days Ago
Added support for fog and snow machines
35 Days Ago
some aggressive optimizations to vectorize better, mostly switching out repeated inline coordinate->index operations with single int2x4 operation - makes a difference with the loop count we're looking at
35 Days Ago
Added snake to hunting trophy (large)
35 Days Ago
Merge from env_volume_performance_testing
35 Days Ago
Fixed a bug that caused the deferred indirect lighting pass to not run
35 Days Ago
Snake ragdoll setup
35 Days Ago
Merge from snakes
35 Days Ago
Slightly increase snake slow duration
35 Days Ago
Baseball Cap - Added new baked AO texture and also turned it into the gloss channel for the existing spec texture
35 Days Ago
Large Wood Box - Added an interior mesh to the box, with normals pointing inwards, and a new UV shell in a spare space to allow for much improved transparency support on this asset, giving workshop creators a lot more freedom Updated all textures to support the new UV shell, the rest remains unchanged (Not really necessary since it wont be seen on the default skin, but might be useful to creators that don't export the model to find the new UV)
35 Days Ago
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35 Days Ago
fixed material setup on security gate
35 Days Ago
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35 Days Ago
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35 Days Ago
added effects game object in prefab copied similar lights from duo sub and tweaked values
35 Days Ago
cant save thrown boomerang
35 Days Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
35 Days Ago
Rover Sub LODs, Col, and GIBs materials and textures setup propellers individually to be controlled via code
35 Days Ago
Updated hide pants and hide shirt material dirt layer
35 Days Ago
Added spec/gloss texture to hide pants and hide shirt, plugged existing AO texture in and tweaked material to use it
35 Days Ago
Boomerang wm fix
35 Days Ago
Refreshed LODs with the new lod baking tool, a first pass
35 Days Ago
Update: adding throw away tests to investigate how I cuased a native crash yesterday So far everything points to BasePlayer being removed after we cache all transforms for the burst jobs and before the first RecacheTransform invoke, but I haven't tracked where it's coming from. Tests: ran the hacky unit test