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127,122 Commits over 4,109 Days - 1.29cph!

35 Days Ago
Merge from parent
35 Days Ago
merge from mo' env volume changes
35 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
35 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
35 Days Ago
Merge from trimmed_asset_warmup
35 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
35 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
35 Days Ago
Merge from photo_filter
35 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
35 Days Ago
Merge from fish_pose_fix
35 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
35 Days Ago
Upgrade fbx exporter for exposed export options API
35 Days Ago
Merge from frontier_external_fixes
35 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
35 Days Ago
Merge from frontier_external_fixes
35 Days Ago
Some improvements to free spray behaviour on external walls
35 Days Ago
Merge from trimmed_asset_warmup
35 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
35 Days Ago
Merge from main
35 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
35 Days Ago
Merge from autoturret_peacekeeper
35 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
36 Days Ago
Merge from parent
36 Days Ago
Merge from simple_floating_entity (includes latest main)
36 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
36 Days Ago
Merge from food_spoil_pool_fix
36 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
36 Days Ago
Finally fixed it
36 Days Ago
Finish loading screen flex mockup
36 Days Ago
More gesture menu stuff
36 Days Ago
Merge from team_invite_changes
36 Days Ago
Don't allow duplicates in the invite list
36 Days Ago
WIP: Initial new loading screen setup
36 Days Ago
Removed some temporary testing logic
36 Days Ago
Merge from main
36 Days Ago
Merge from autoturret_peacekeeper
36 Days Ago
Merge from main
36 Days Ago
Slight menu transparency if in game
36 Days Ago
Menu open and close fade in/out
36 Days Ago
Stop quit modal from preventing escape from being picked up in game
36 Days Ago
Bloom improvements for new tonemap. More sky tweaks.
36 Days Ago
Fixed settings warmup nre
36 Days Ago
merge from fix_compile_tester_editor -> main
36 Days Ago
Fix compile tester so it targets the editor assembly as well
36 Days Ago
merge from print_light_counts -> main
36 Days Ago
wip gesture menu
36 Days Ago
Fix compile error
36 Days Ago
Undo subtract
36 Days Ago
optimize FindActiveWaterBodies()
36 Days Ago
merge from main -> print_light_counts