reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
merge from main
2 Years Ago
Merge NMS -> Aux2
2 Years Ago
Fix compilation re DDraw
2 Years Ago
Move start gesture to the blinded state StateEnter. Slightly vary blinded duration.
2 Years Ago
Changed flash blinded gesture to loop. Clear gesture when leaving blinded state.
2 Years Ago
Merge from nms
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Added delete buttons to the marker list
2 Years Ago
Show team leader markers, better text sizing
2 Years Ago
Added a randomiser to the blinded gesture Fixed dwellers not being able to play gestures
2 Years Ago
▆▆▍▆▋ ▅▊▉▉▆█▋▆▇▋▌▄█▅▇▅▌ -> ▍▊▇█▆▆▆ ▉▊▍▍▄▇▉ ▇▉▍▇
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Added a new community UI parent root: "UnderNonScaled" Will appear behind the Under layer and will never have any pixel scaling applied
2 Years Ago
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2 Years Ago
Moved flash blinded state to upperbody layer. Added cinematic gestures directory.
2 Years Ago
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2 Years Ago
Added LODs to the quarry ladder and created a prefab for it
2 Years Ago
Save team id's so they don't need to be set in every session
2 Years Ago
Exposed esp colour coding team id's as convars and added more (eg espplayerinfo.blueteamid). Defaults are: GreenTeamId = 1000 RedTeamId = 2000 BlueTeamId = 3000 YellowTeamId = 4000 PurpleTeamId = 5000 OrangeTeamId = 6000 GrayTeamId = 7000 PinkTeamId = 8000
2 Years Ago
Final'ish sans rad noise
2 Years Ago
Merge from main
2 Years Ago
2 Years Ago
Compile fix
2 Years Ago
Exposed espcanvas.maxnameplates convar
2 Years Ago
Organized fields. Time of day modulation.
2 Years Ago
More asset backups/unsaved files
2 Years Ago
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
2 Years Ago
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2 Years Ago
Reduce HLOD swap distance to 200m for silo HLOD
2 Years Ago
Unsaved flash blinded setting
2 Years Ago
Merge from main
2 Years Ago
2 Years Ago
Merge from nms
2 Years Ago
Backups
2 Years Ago
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
2 Years Ago
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2 Years Ago
▉▌▉█▆ ▅▇█▊█▌▋ ▆▋▇▌▉▉▇▄ ▍▍▉█▅▌▋ ▇█ ▋▌▉▅▆ ▆▆ ▋▋█▆▆▅▄. ▉▊ ▉▆█▌▊▊▍ ▌▉█▉▇▄▆▇ █▍▄▌ ▊ ▆▊▍, █▅▄▋▅▅▋ ▋▍▄▋▉▊ ▆▉ ▌▅▍▋▉ ▌▊▍▋▉▄▋▇▅ ▅▍ █▍▆▍▊▉▌ ▋▋▋'▊ ▊▆ ▆▊▋▅▇▅▋ ▊▉. ▅▅▌▆ ▇▆▅▇█▊ ▋▅ ▇▊▇▇▍▇▆ ▅▍ ▋▅▍▊▉, ▌▆▊▄ ▍█ ▆▌'▋ ▅▅█▅▉▊█▇▄▍ ▅▌▍█▌▇▌, █▉▊ ▇▍▌▊ ▌█▌▋ █▊ ▇▍▉▌▅▅▉▅ ▋▉▉█▄▄█▊▌.
2 Years Ago
Zone shader backup
2 Years Ago
Updated the diesel engine files
2 Years Ago
Fixed the doors in the new corridor being flagged as security doors, which was breaking the navmesh. s2p.
2 Years Ago
s2p
2 Years Ago
Fixed and old spawner and the new spawners linking to the wrong AIZ
2 Years Ago
Temp SF folder crap.
2 Years Ago
Shader backup New noise texture
2 Years Ago
merge from main/footsteps_without_groundinfo