128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                 merge from fix_team_invite_clientside
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Factored out next/prev spline moves inside GetSplineAfterMove
                
                
                
                
             
         
        
            
            
            
                
                Poster respects streamer mode
                
                
                
                
             
         
        
            
            
            
                
                Similar encapsulation for inputs, using new MoveRequest and TrackRequest
                
                
                
                
             
         
        
            
            
            
                
                Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
                
                
                
                
             
         
        
            
            
            
                
                WIP on signals finding their track block sections and the next signal
                
                
                
                
             
         
        
            
            
            
                
                Set default light state to green
                
                
                
                
             
         
        
            
            
            
                
                Another test map edit, adding a train
                
                
                
                
             
         
        
            
            
            
                
                Train signals on my test map
                
                
                
                
             
         
        
            
            
            
                
                Point lights for the signal lights, new Test FX debug optin
                
                
                
                
             
         
        
            
            
            
                
                Merge from base_decor_dlc/poster
                
                
                
                
             
         
        
        
            
            
            
                
                Add BackpackContents container type to LocalPlayerItemContainer
                
                
                
                
             
         
        
            
            
            
                
                Reduce signal light mat brightness
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Rocking chair now responds to gun fire. Chair now uses a spring to reset to upright.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a number of issues related to foam and world position reconstruction from depth maps
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main -> backpacks
                
                
                
                
             
         
        
            
            
            
                
                Allowed velocity to be preserved between swings. Adjusted dampening on rocking chair. Reduced maximum rock angle.
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▉▆▅▄▆ ▇▆█▇ ▋▉▅▇▇▆▉ ▋█▇ █▇▅▇▌▄▇ ██ ▊▉ (█▄ + ▅▉ ▋▋▍▆▅▉)
                
                
                
                
             
         
        
        
            
            
            
                
                Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> globl_networked_bases
                
                
                
                
             
         
        
            
            
            
                
                Editor context menu option to help test placements
                
                
                
                
             
         
        
            
            
            
                
                Added Blend4Way shaders Height Map "Invert" option
                
                
                
                
             
         
        
        
            
            
            
                
                Added BlendLayer shaders Height Map "Invert" option
                
                
                
                
             
         
        
            
            
            
                
                test configs, scene, save
                
                
                
                
             
         
        
            
            
            
                
                merge from shader-stdblends-extended
                
                
                
                
             
         
        
            
            
            
                
                Added BlendLayer shaders "Vertex Channel Source" with Alpha (default) and Color options
                
                
                
                
             
         
        
            
            
            
                
                Removed unused keywords from Cliff and Cliff_LOD shaders
                
                
                
                
             
         
        
            
            
            
                
                Extended shaders with terrain blend layer "Blend Type" to include "Vertex Color" option
                
                
                
                
             
         
        
            
            
            
                
                Updated No Build Colliders for the Bath Tub Planter and Minecart Planter
                
                
                
                
             
         
        
            
            
            
                
                Improved Scale of Bath Tub Planter
                
                
                
                
             
         
        
            
            
            
                
                tweaked editor script for placement
                
                
                
                
             
         
        
        
            
            
            
                
                merge from base_decor_dlc
                
                
                
                
             
         
        
        
            
            
            
                
                rocking chair models / colliders/ gibs
updated prefabs
                
                
                
                
             
         
        
            
            
            
                
                merge from global_networked_bases
                
                
                
                
             
         
        
            
            
            
                
                 merge from craft_amount_reset_fix