reporust_rebootcancel

108,630 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Updated plugin integration
4 Years Ago
Temperate bush billboards
4 Years Ago
animals only sleep when there has been no recent threat
4 Years Ago
merge from AI main
4 Years Ago
Remove debug
4 Years Ago
chance and healthbelow AI events now tick at fast instead of very fast. added TimeSinceThreat ai event/ui/prefabs.
4 Years Ago
Tweaked douglas fir and pine tree billboards
4 Years Ago
merge from main
4 Years Ago
Senses now track last threat timestamp.
4 Years Ago
Custom billboards for temperate and tundra birch trees
4 Years Ago
progress backup - vertex painting
4 Years Ago
Updated animal AI design, detect targets/threats at lower range when sleeping.
4 Years Ago
Custom oak tree billboards
4 Years Ago
4 Years Ago
Replaced original prefabs with my placeholder ones.
4 Years Ago
merge from AI main
4 Years Ago
added ai.allowdesigning convar
4 Years Ago
fixed team dock reject UI highlighting
4 Years Ago
extra cabin material colors streamlining lighting lantern on a post now uses its LODs...
4 Years Ago
Removed accidental voice chat log
4 Years Ago
Fixed shot list not scrolling, still has some issues
4 Years Ago
Added RealTimeUntil 3 second countdown now rolls back 3 seconds and resumes playback, if the player is earlier than three seconds it will wait for the appropriate time and then play Added if Demo.compressShotKeyframes to toggle the keyframe compression Moved the shot recorder UI Fixed being able to scrub the timeline while recording a shot Added buttons to go back to the start of the demo/shot
4 Years Ago
Fixed pre record timer always appearing even if that option is disabled
4 Years Ago
Fixed lerped camera movement not being recorded in a shot file Added a loop option to the shot playback UI
4 Years Ago
Wip initial support for keyframe tracks
4 Years Ago
Merge from main
4 Years Ago
Added support for a three second countdown before starting to record a shot
4 Years Ago
Implement delete shot button, better ui state management
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
progress, shredder implementation basics
4 Years Ago
Improved beech tree billboards Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
4 Years Ago
Bandit town level optimization first pass First pass on new cabin models - decluttered set dressing a notch
4 Years Ago
Pre-heightmap fuckery
4 Years Ago
Scene backup
4 Years Ago
Merge from main
4 Years Ago
Plugin integration for testing.
4 Years Ago
Merge from HDRP_Art_Backport
4 Years Ago
Cherry picking 60804, 60805 and 60808 (tree LOD fixes)
4 Years Ago
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100
4 Years Ago
Attempting a different method...
4 Years Ago
Enabled read/write on arctic grass meshes to get rid of errors
4 Years Ago
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
4 Years Ago
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
4 Years Ago
picking 60802
4 Years Ago
Fixed bush removal when building
4 Years Ago
Updated giant excavator topology map for better road connections
4 Years Ago
Network++ Save++
4 Years Ago
merge from foliagegrid_multithreading