reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

3 Years Ago
Reserialize prefabs (these changes can be overwritten if you have changes of an affected prefab on a branch)
3 Years Ago
Make sure the CCTV resyncs its angles on the client to match the server in case they somehow desync
3 Years Ago
Added ability to disable client analytics from manifest Added lowest & highest percentile of fps + more stats Changed to new analytics url
3 Years Ago
Client predicted pan/tilt for CCTV cameras from computer station
3 Years Ago
Procedural bunker dressing progress
3 Years Ago
Calculate and use delta time between server ticks for autoturret lerping (because it uses invokes instead of update) Add RealTimeSinceEx for similar functionality with extended precision
3 Years Ago
Remove external viewer flag logic from CCTV (unused)
3 Years Ago
incorrect prefab link fixes, fixed a gap on half wall
3 Years Ago
Construction grade scripts for skins redo - must have been lost in the previous merge
3 Years Ago
wip auto center and pivot calc, bounds, rotation
3 Years Ago
phrases
3 Years Ago
Manifest
3 Years Ago
Skin grade and prefabs
3 Years Ago
Merge from main
3 Years Ago
Improvements to spring test
3 Years Ago
Added 1 second timeout to all AutoResetEvent.WaitOne calls (large enough to notice something is wrong, but never deadlock) Ensure everything is cleaned up / reinitialized after disconnect / reconnect
3 Years Ago
some left over changes to adobe stairs L and U
3 Years Ago
Added welding and digital display board to road sign overhead gantry
3 Years Ago
shipping container building skin parts models wip
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Added a filter pass and filter fail electrical output to the conveyor, the appropriate output will have 1 power for 5 seconds when the filters current state changes
3 Years Ago
Merge from industrial
3 Years Ago
Conveyors will now draw equally from all of their connected inputs (eg. a single conveyor will now pull from all 3 combiner inputs equially instead of exhausting one and then moving to the next)
3 Years Ago
Only allow changing an autoturret's RC identifier if the other settings can be changed too
3 Years Ago
Don't let conveyors pull through another type of industrial storage
3 Years Ago
Clamp aim direction when controlling an autoturret
3 Years Ago
Filters will now accept redirect items if the filtered item is the base item (eg. filtering for hazmat will now accept arctic, spacesuit, etc) Copy the item search consolidation from the default_blueprint branch Fixed not being able to delete some entries in a filter with lots of entries
3 Years Ago
Remove Debris layer from TrainTriggerParent. Other vehicles already have it off. Dropped items behave better when not parented (and are still kept somewhat in place by friction).
3 Years Ago
Server compile fix
3 Years Ago
First pass on locker compatibility with storage adaptor
3 Years Ago
Add client predicted aiming for RC controlled autoturret
3 Years Ago
Merge from main
3 Years Ago
Fix not being able to filter by default blueprints (eg. gun powder)
3 Years Ago
Merge from industrial
3 Years Ago
Added Graphics.disableParticleLod Added Graphics.disableAnimatorLod
3 Years Ago
Can now place storage adaptors on deployable oil refinery Fixed conveyors not properly respecting oven input/output slots Conveyors will now stop searching an IO branch when they encounter a storage adaptor, even if the storage adaptor has no valid items
3 Years Ago
Added ColliderInfo scripts to the colliders on all WorldModels that didn't have one. Set it to automatically happen in DoPrepare. Settings: Usable + Opaque. Removed the slow code in This replicates the previous behaviour of being on the Debris layer (while still letting them collide with vehicles now).
3 Years Ago
Better fix for storage adaptor getting blocked by prevent building volumes on the entities that it's being attached to - manually exclude entities from the DeployVolume on the storage adaptor This fixes not being able to place adaptor on vending machine Adjusted the adaptor positions on the large furnace
3 Years Ago
Fixed conveyor having a slight offset off the wall Fixed being able to stack conveyors
3 Years Ago
Server projectiles like rockets now respect ColliderInfo (previously ignored it)
3 Years Ago
Merge from industrial
3 Years Ago
Fixed not being able to place storage adaptors on large furnace, added three extra points so adaptors can be placed on all sides
3 Years Ago
Fixed storage adaptor not working on coffin
3 Years Ago
Add ColliderInfo component to the collider on dropped items so that bullets and melee still passes through. This is rather slow (~0.5ms per item to add it) so I'll change this later to have the ColliderInfo already on the items. Just testing for now.
3 Years Ago
Fixed not being able to deploy storage adaptor on electric furnace
3 Years Ago
Fixed edge case where industrial crafter would continue to craft even if there were no valid output slots Crafted items will now drop in the world in front of the crafter as a last resort
3 Years Ago
Moved item drops to the Ragdoll layer (will add handling to have them act the same as they did on the Debris layer, i.e. bullets etc passing through)
3 Years Ago
Unused layer rename
3 Years Ago
Procedural bunker modules