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108,629 Commits over 3,867 Days - 1.17cph!

4 Years Ago
AIInformationGrid profiling and reworked array access
4 Years Ago
More profiling, bit of refactoring.
4 Years Ago
merge from main
4 Years Ago
more cleanup/fixes
4 Years Ago
Removed support for playing the legacy gestures via the gesture convar command
4 Years Ago
Fix text sizing issue on slots UI panel
4 Years Ago
Misc cleanup
4 Years Ago
Added a ton of extra profiling
4 Years Ago
Lightposts collider was incorrectly using LOD2 Various cave issues fixes Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
4 Years Ago
Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
4 Years Ago
Remove a log
4 Years Ago
Potential EndGestureShared NRE fix
4 Years Ago
Fixed cards mesh being visible underneath card table seats
4 Years Ago
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4 Years Ago
Updated menu background video
4 Years Ago
Merge CardGames -> Main
4 Years Ago
Fixed player's previous cards that were sent through not clearing if the new load contains no cards
4 Years Ago
network++
4 Years Ago
merge from CardGames
4 Years Ago
Topbunnies no longer hides hostile UI
4 Years Ago
Fix the first to have a turn player for two-player games
4 Years Ago
In two player games, have the dealer post the small blind. Small blind player becomes big blind.
4 Years Ago
Action UI edit
4 Years Ago
Merge branch back to CardGames
4 Years Ago
Fix betting, make it per turn instead of per round
4 Years Ago
- Fixed up more troubles with how bets and raises are handled - The first "raise" is just a bet. Corrected it still being called "raise" - Cleaned up the audio switch
4 Years Ago
- Fix the raise minimums to follow the rules correctly - Made the action UI less complicated, now only showing the amount your bet will increase - Always send card player data for all players, less bug-prone - Move some CardPlayerData methods to server-only
4 Years Ago
Better abandoned scrap calculation
4 Years Ago
Remove temporary debug print
4 Years Ago
If a player leaves the poker game (quits/dies), but has a higher bet than anyone still in the game due to being all-in for an amount that nobody else could afford, that leaves that portion of the pot in a nominally unclaimable state since poker rules state that a player can only claim winnings from each other player up to the value of their bet. Previously this was paid out in an awkward way that could end up with non-winners claiming the "bonus" scrap. Bonus winnings are now divided equally between the winner(s) (plural in the case of a draw result) of a round.
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Fixed broken egg basket eggRenderers references UFR - broke in viewmodel_fix branch
4 Years Ago
Fixed bunnyhat LODs and ensure JiggleBone and EzSoftbone are disabled on LODs
4 Years Ago
Fixed multiple lodgroups on RustigeEgg_E
4 Years Ago
merge from HapisIsland_2021 - Bug Fixes
4 Years Ago
merge from easter_2021
4 Years Ago
Updated the easter abomination Phrases Network++
4 Years Ago
mf main
4 Years Ago
Added a gambling den with poker tables & a market to the Hapis Compound
4 Years Ago
Fixed the disabled mini-monuments.
4 Years Ago
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4 Years Ago
rustige egg music
4 Years Ago
fly away sounds
4 Years Ago
phrases
4 Years Ago
rustige egg fixes
4 Years Ago
Egg vision now displays correctly
4 Years Ago
More Physmat impacts & HDRP conversions. PFX scene backup.
4 Years Ago
refactor mugshots to only happen when player is not in combat optimize acquaintance gathering show unknown mugshot if waiting for mugshot profiling
4 Years Ago
gesture sounds
4 Years Ago
Slightly darkened tall grass in temperate Slightly brightened willow bushes Darkened temperate moss