202,636 Commits over 4,171 Days - 2.02cph!

10 Months Ago
Adjusted text sizing on gesture wheel reset to default button
10 Months Ago
Merge from main
10 Months Ago
disable TOD dithering, redundant on top of global post process dither
10 Months Ago
Skin bundles
10 Months Ago
Skin update
10 Months Ago
Added "emit to maintain count" particle emitter FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter Remove unused field from C_OP_NoiseEmitter Matching CS:GO code, it was never initialized. Fixed some props in Portal 2 appearing rainbow-y A hack to not use missing shader combos emit_continuously additions & changes Added fields "emission count scale control point" & "emission count scale control point field" Added "emission_start_time max" to "emit_instantaneously" Enable DMX versions 3, 4 and 5 loading Mostly intended for PCF, saves still as version 2. This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers)
10 Months Ago
Adding new catapult skinned mesh
10 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
10 Months Ago
Fix player copy tool material disk cache comparison (last issue)
10 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
10 Months Ago
Initial item setup, just a duplicated crossbow for now
10 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
10 Months Ago
Impose use distance on request raise
10 Months Ago
merge from media_projects
10 Months Ago
Codegen (was getting errors)
10 Months Ago
further progress
10 Months Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
10 Months Ago
dropped block scale a little
Rin
10 Months Ago
phrases
10 Months Ago
merge from main
10 Months Ago
Fixed SKS description using the SAR token
10 Months Ago
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10 Months Ago
Added a progress bar when reloading the catapult
10 Months Ago
Restored catapult files
10 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
10 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
10 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
10 Months Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
10 Months Ago
Starting UI options
10 Months Ago
Fixed pulling and pushing siege tower
10 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
10 Months Ago
merge from main - RC
10 Months Ago
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10 Months Ago
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10 Months Ago
Async upload
10 Months Ago
siege_weapons -> Aux2
10 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
10 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
10 Months Ago
Battering ram door fixes, will need more work later
10 Months Ago
Horse will send detach packets on death if towing an entity
10 Months Ago
Missing prefabs
10 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
10 Months Ago
merge from horse_yoke_tests
10 Months Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
10 Months Ago
updated metal shield admire animation transition on metal shield animator
10 Months Ago
Shadows
10 Months Ago
Adding updated siegeharness to testridable
10 Months Ago
proper scale removed antiquated blockout mesh
10 Months Ago
Terrain & terrain overrides
10 Months Ago
Undo: removing ignore.conf accidental submit Tests: none